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here is a mockup i made for the last level in the game.playing with an idea that you would romp through a japanese-like virtual reality before landing in the recreation of citadel station, i had constructed a small japanese house with three small rooms, the outside garden and pond, and a pretty cool-looking entryway corridor. if you were to look up, you would have seen blocks of corrupted data and chunks of wire-frame cubes carved into the night sky.this is a single shot from inside the house. the remainder of the level was mostly untextured or lit, but the geometry was complete.
If i'm remembering correctly, one of SHODAN's primary developers was of Japanese descent, and since the player was travelling through her "memory" ... I thought it might have been cool to have a small bit of the last level move through a Japanese-stylized area.So I created a few textures and constructed a mockup of the area ...Ken didn't like the idea, so I scrapped it.