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Still can't get it to work, then, in SSP. I'll try it with a clean CD installation of SS1 and see if I have any luck there.
Quote by vrap:Still can't get it to work, then, in SSP. I'll try it with a clean CD installation of SS1 and see if I have any luck there.Could you post your system specs, please? Have you tried a clean SSP installation, replacing only the CDSHOCK.EXE and using DOSBox?Another Bug: The mouse sensivity in "lookaround mode" at 800*600 is too high. Mouselook mode is unaffected, though.
On another note: Do you really plan to add multiplayer? Of course, no one thought even mouselook would be possible without access to the original source code, but coop? Phew. Not that I didn't dream of it, of course.
Okay, finally got it to work, though it seems to be a bit unstable. Great work! There are just a few more features this really, really needs though:A way to invert mouse X/Y axesA way to map crouching and leaning so that they "spring" back to center when releasedSeparate mouse sensitivity settings for mouselook/non-mouselook mode (or is that even possible?)
EDIT: Malba, you've made it into Rock, Paper Shotgun. Congrats.
Wow, I didn't know my mod would be so famous. I'm really surprised!!!!
The last 3 items in the TODO list will take some time to implement, but I really would like to add them. I'm not quite sure if multiplayer will be too hard to implement, though. Only time will tell...
Separate mouse sensitivity for mlook and not-mlook is possible. I'll try to get them working on next release.
Also also, I've just now gotten the game into a state where vertical mouselook doesn't work in 320x200, 320x400, and 1024x768. Weird.
It works... sort of...Corrupted graphics at 1024x768 and mouse is so sluggish as to be unusable... I am sujre these are fixable... very impressed....Image: http://img5.imageshack.us/img5/9691/dosbox2010020711274147.th.jpg