674369f798553

674369f7998c9
3 Guests are here.
 

Topic: Modelling for SS2 Read 4508 times  

674369f799c78Kadrinathug

674369f799ce4
Is there a polygon limit to models and is it possible to use Milkshape or does it have to be Max.
674369f79a018
You can use any modelling program that can export to 3ds format.

674369f79a180Nameless Voice

674369f79a1d3
The polygon limit is...  not exactly fixed, but models of more than a certain complexity will crash the conversion tools or the game.  <1500 polies is generally considered safe.

674369f79a263Kadrinathug

674369f79a2ae
Thanks a lot.1500 polys is enuff.

674369f79a34fMercurius

674369f79a39c
I heard there was a handy new video tutorial for SS2 mesh converting around here, you might find it helpful.

674369f79a54dKadrinathug

674369f79a59d
If i make a weapon model,then do I have also have to make a pair of hands?Or can I use those that are ingame?

674369f79a634Nameless Voice

674369f79a67d
The hands are a part of the weapon model, so, yes, you need to make those too.

674369f79a9c0RocketMan

674369f79aa15
The important thing with regards to the polygon limit is to stay as low as possible but don't concern yourself with the number of polygons as much as the "quality" of the polygons.  Try to avoid intersecting geometry (cutting into planes), minimize geometry that isn't closed (ie. missing polygons on the surface), keep the vertex and edge angles relatively large so that you don't have really skinny "sliver" triangles or wedge-like edges.  These tend to crash the importer.  There are usually multiple ways to arrange a bunch of triangles within a given face and some configurations give you more well behaved triangles than others so don't be afraid to turn a few edges to see if it helps make the triangles more chunky looking as opposed to "sliver" looking.

674369f79aad4ZylonBane

674369f79ab1f
That in mind, I'm still amazed you managed to get that updated soda can model to import. Some very fine detail on that thing!

674369f79abe2RocketMan

674369f79ac2c
Thanks.  I guess when you don't know how to do something properly (modelling) and you're too lazy to get professional instruction, you tend to do a lot of things you're not supposed to do as you experiment because you don't know any better.  In my ignorance I stumbled upon a few interesting things.  :thumbwink:
3 Guests are here.
Four years for years 4 yeahs
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674369f79b1be