67b5087926796

67b508792895f
2 Guests are here.
 

Topic: Modelling for SS2 Read 5595 times  

67b5087928e20Kadrinathug

67b5087928e8d
Is there a polygon limit to models and is it possible to use Milkshape or does it have to be Max.
67b50879291cc
You can use any modelling program that can export to 3ds format.

67b5087929305Nameless Voice

67b5087929359
The polygon limit is...  not exactly fixed, but models of more than a certain complexity will crash the conversion tools or the game.  <1500 polies is generally considered safe.

67b50879293ffKadrinathug

67b5087929451
Thanks a lot.1500 polys is enuff.

67b50879294fcMercurius

67b5087929546
I heard there was a handy new video tutorial for SS2 mesh converting around here, you might find it helpful.

67b50879296cdKadrinathug

67b5087929715
If i make a weapon model,then do I have also have to make a pair of hands?Or can I use those that are ingame?

67b50879297a2Nameless Voice

67b50879297f4
The hands are a part of the weapon model, so, yes, you need to make those too.

67b5087929c2bRocketMan

67b5087929c80
The important thing with regards to the polygon limit is to stay as low as possible but don't concern yourself with the number of polygons as much as the "quality" of the polygons.  Try to avoid intersecting geometry (cutting into planes), minimize geometry that isn't closed (ie. missing polygons on the surface), keep the vertex and edge angles relatively large so that you don't have really skinny "sliver" triangles or wedge-like edges.  These tend to crash the importer.  There are usually multiple ways to arrange a bunch of triangles within a given face and some configurations give you more well behaved triangles than others so don't be afraid to turn a few edges to see if it helps make the triangles more chunky looking as opposed to "sliver" looking.

67b5087929d2eZylonBane

67b5087929d7b
That in mind, I'm still amazed you managed to get that updated soda can model to import. Some very fine detail on that thing!

67b5087929e3cRocketMan

67b5087929e86
Thanks.  I guess when you don't know how to do something properly (modelling) and you're too lazy to get professional instruction, you tend to do a lot of things you're not supposed to do as you experiment because you don't know any better.  In my ignorance I stumbled upon a few interesting things.  :thumbwink:
2 Guests are here.
"a real hackersystem for a real hacker game"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b508792a6e0