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Topic: SS1 enemies stats Read 19152 times  

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AutoBomb
Auto Bomb 
First EncounteredLevel R
Most CommonLevels R, 9
Preferred Weapon AgainstFragmentation Grenades, Minipistol (teflon rounds)
Primary AttackHoming proximity detonation
Secondary AttackNone
Damage per Hit200
Range of Attack1
Hit Points50
PerceptionMedium
Disruptability50%
Armor Value40
Defense Value1
Avian Mutant
Avian Mutant 
First EncounteredLevel 4
Most CommonLevel 5, Groves
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Assault Rifle
Primary AttackMelee with razor claws and beak
Secondary AttackNone
Damage per Hit40
Range of Attack2
Hit Points125
PerceptionMedium
Disruptability25%
Armor Value0
Defense Value2
Cortex Reaver
Cortex Reaver 
First EncounteredLevel 5
Most CommonLevels 5, 9
Preferred Weapon AgainstAssault Rifle (penetrator rounds)
Primary AttackProjectile
Secondary Attack (if out of primary range)Grenade (concussion bomb)
Damage per HitPrimary - 80; Secondary - 325
Range of AttackPrimary - 4; Secondary - 6
Hit Points580
PerceptionMedium
Disruptability10%
Armor Value40
Defense Value2
Cyborg Assassin
Cyborg Assassin 
First EncounteredLevel 1
Most CommonLevels R, 1, 5, 7, 8
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary Attack (60%)Projectile (weapon)
Secondary Attack (40%)Projectile (throwing star)
Damage per HitPrimary - 30; Secondary - 50
Range of AttackPrimary - 9; Secondary - 4
Hit Points65
PerceptionHigh
Disruptability60%
Armor Value5
Defense Value4
Cyborg Drone
Cyborg Drone 
First EncounteredLevel 1
Most CommonLevels 1, 2
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackProjectile
Secondary AttackNone
Damage per Hit20
Range of Attack7
Hit Points60
PerceptionMedium
Disruptability30%
Armor Value0
Defense Value2
Cyborg Enforcer
Cyborg Enforcer 
First EncounteredLevel 4
Most CommonLevels 7, 8
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackProjectile
Secondary Attack (if out of primary range)Grenade (EMP)
Damage per HitPrimary - 60; Secondary - 80
Range of AttackPrimary - 6; Secondary - 12
Hit Points285
PerceptionMedium
Disruptability10%
Armor Value30
Defense Value5
Cyborg Edward Diego
Cyborg Edward Diego 
First EncounteredLevel 6
Most Commonn/a
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Rail Gun
Primary Attack (50%)Energy Beam (two laser rapiers)
Secondary Attack (50%)Projectile
Damage per HitPrimary - 80; Secondary - 95
Range of AttackPrimary - 6; Secondary - 6
Hit Points900
PerceptionHigh
Disruptability0%
Armor Value55
Defense Value6
Cyborg Warrior
Cyborg Warrior 
First EncounteredLevel 1
Most CommonLevels 4, 6
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackEnergy Projectile (weapon)
Secondary Attack (if out of primary range)Grenade (fragmentation)
Damage per HitPrimary - 35; Secondary - 150
Range of AttackPrimary - 6; Secondary - 12
Hit Points120
PerceptionMedium
Disruptability10%
Armor Value5
Defense Value4
Elite Cyborg
Elite Cyborg 
First EncounteredLevel 9 (8 on combat setting 3)
Most CommonLevel 9
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Rail Gun
Primary Attack (85%)Energy Projectile
Secondary Attack (15%)Projectile
Damage per HitPrimary - 70; Secondary - 75
Range of AttackPrimary - 8; Secondary - 9
Hit Points380
PerceptionMedium
Disruptability5%
Armor Value50
Defense Value6
Exec-Bot
Exec-Bot 
First EncounteredLevel R
Most CommonLevel 6
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackProjectile
Secondary AttackNone
Damage per Hit30
Range of Attack6
Hit Points225
PerceptionMedium
Disruptability20%
Armor Value40
Defense Value2
Flier-Bot
Flier-Bot 
First EncounteredLevel R
Most CommonLevel 8
Preferred Weapon AgainstMagnum 2100 (hollow slugs)
Primary AttackEnergy Beam
Secondary Attack (if out of primary range)Grenade (gas)
Damage per HitPrimary - 30; Secondary - 150
Range of AttackPrimary - 7; Secondary - 12
Hit Points75
PerceptionMedium
Disruptability30%
Armor Value30
Defense Value2
Gorilla-Tiger
Gorilla-Tiger 
First EncounteredLevel 4
Most CommonLevel 6, Groves
Preferred Weapon AgainstNeedle Darts, Flechette
Primary AttackMelee with claws
Secondary AttackNone
Damage per Hit60
Range of Attack2
Hit Points200
PerceptionMedium
Disruptability10%
Armor Value0
Defense Value3
Hopper
Hopper 
First EncounteredLevel 1
Most CommonLevels 2, R
Preferred Weapon AgainstMagpulse
Primary AttackEnergized laser torch
Secondary AttackNone
Damage per Hit35
Range of Attack7
Hit Points110
PerceptionMedium
Disruptability25%
Armor Value35
Defense Value4
Humanoid Mutant
Humanoid Mutant 
First EncounteredLevel 1
Most CommonLevels 1, 2
Preferred Weapon AgainstLead Pipe, Tranquilizer Darts, Gas Grenades for groups
Primary AttackMelee with claws
Secondary AttackNone
Damage per Hit12
Range of Attack2
Hit Points50
PerceptionLow
Disruptability40%
Armor Value0
Defense Value3
Inviso-Mutant
Inviso-Mutant 
First EncounteredLevel 3
Most CommonLevel 3
Preferred Weapon AgainstLaser Rapier, Flechette
Primary Attack (60%)Toxic Jelly-like Projectiles
Secondary Attack (40%)Caustic Appendage
Damage per HitPrimary - 10; Secondary - 35
Range of AttackPrimary - 6; Secondary - 2
Hit Points350
PerceptionMedium
Disruptability5%
Armor Value0
Defense Value2
Maintenance Bot
Maintenance Bot 
First EncounteredLevel 2
Most CommonLevels 2, 3, 4
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackElectrical Melee
Secondary AttackNone
Damage per Hit25
Range of Attack2
Hit Points60
PerceptionMedium
Disruptability30%
Armor Value40
Defense Value3
Mutated Cyborg
Mutated Cyborg 
First EncounteredLevel 7
Most CommonLevels 8, 9
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary Attack (60%)Energy Beam
Secondary Attack (40%)Energy Projectile
Damage per HitPrimary - 35; Secondary - 75
Range of AttackPrimary - 3; Secondary - 5
Hit Points340
PerceptionMedium
Disruptability20%
Armor Value15
Defense Value6
Plant Mutant
Plant Mutant 
First EncounteredGroves
Most CommonGroves
Preferred Weapon AgainstFlechette, Dart Pistol
Primary Attack (75%)Thorny Barbs on Outer Skin
Secondary Attack (25%)Projectile (spiney seed pods)
Damage per HitPrimary - 35; Secondary - 25
Range of AttackPrimary - 2; Secondary - 8
Hit Points115
PerceptionMedium
Disruptability30%
Armor Value0
Defense Value1
Repair Bot
Repair Bot 
First EncounteredLevel 1
Most CommonLevels 2, 4
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackEnergized Welding Torch
Secondary AttackNone
Damage per Hit12
Range of Attack3
Hit Points65
PerceptionMedium
Disruptability40%
Armor Value25
Defense Value3
Security 1 Bot
Security 1 Bot 
First EncounteredLevel 2
Most CommonLevels 3, 5, 7
Preferred Weapon AgainstEMP Grenades, Plasma Rifle, Magpulse
Primary AttackEnergy Projectile
Secondary AttackNone
Damage per Hit35
Range of Attack8
Hit Points170
PerceptionMedium
Disruptability15%
Armor Value40
Defense Value4
Security 2 Bot
Security 2 Bot 
First EncounteredLevel R
Most CommonLevels 8, 9
Preferred Weapon AgainstEMP Grenades, Plasma Rifle, Skorpion (big slag), Magpulse
Primary AttackProjectile
Secondary AttackNone
Damage per Hit65
Range of Attack7
Hit Points300
PerceptionHigh
Disruptability5%
Armor Value50
Defense Value5
Serv-Bot
Serv-Bot 
First EncounteredLevel 1
Most CommonLevels 1, 6
Preferred Weapon AgainstLead Pipe
Primary AttackMelee with appendages
Secondary AttackNone
Damage per Hit8
Range of Attack1
Hit Points20
PerceptionMedium
Disruptability50%
Armor Value20
Defense Value2
Virus Mutant
Virus Mutant 
First EncounteredLevel 2
Most CommonBeta Grove
Preferred Weapon AgainstFlechette
Primary Attack (90%)Projectile (mutated virus fleshballs)
Secondary Attack (10%)Hand-to-Hand Melee
Damage per HitPrimary - 45; Secondary - 30
Range of AttackPrimary - 6; Secondary - 3
Hit Points140
PerceptionLow
Disruptability10%
Armor Value0
Defense Value3
Zero-G Mutant
Zero-G Mutant 
First EncounteredLevel 2
Most CommonLevel R
Preferred Weapon AgainstFlechette
Primary AttackProjectile (acidic, protoplasmic balls)
Secondary AttackNone
Damage per Hit20
Range of Attack3
Hit Points90
PerceptionMedium
Disruptability50%
Armor Value0
Defense Value2

Information & pictures taken with friendly permission from Karen's System Shock page.

673f08fc7b07fMercurius

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I'm glad you're archiving this since old sites tend to vanish unexpectedly.

Have you thought about hosting a fanart gallery as well?
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Yeah that's one of the reasons I collect such stuff, plus to have it all in one place.
Regarding fanart: Very few of the fanart pics I've seen were worth keeping, eg for SS2 there exist about a dozen images where someone slapped some filters over the well known SHODAN picture and called it fanart... :/

673f08fc7b2c0Mercurius

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Haha, very true but there is still some good quality fanart out there.

673f08fc7b76dEnchantermon

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Now that you mention it...
Heh. I'll never be able to look at the drones the same way again.

673f08fc7b8abZylonBane

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Well yeah, I figured it was common knowledge that the cyborg drones were, ahem, "inspired" by Star Trek's Borg drones.

Damn, hard to believe that episode first aired TWENTY YEARS AGO.

673f08fc7b9a1Enchantermon

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Nope. I had no idea and it never even occurred to me.
Wow, twenty? Man. I remember watching TNG with my parents in syndication. Great stuff.

673f08fc7bac1Lustvig

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Hey - is there a verious of this for System Shock 2. I am using Traveller by Mongoose Publishing to create a roleplaying game scneario for a convention and would love to have someone's take on the monster stats.

673f08fc7bbe1Ampersand

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I don't think so.  The stats here are straight from the official strategy guide, and I haven't ever seen evidence of one for System Shock 2.  It shouldn't be that hard to write up stats yourself, though.  After all, the hybrids are pretty much just really strong people, most of which don't seem to be all that bright.
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Quite a few stats are collected here: http://shrines.rpgclassics.com/pc/sysshock2/index.shtml

In case someone wants to take some work of me: Send them a polite mail, explain what systemshock.org is, mainly that we're independent and ad-free, and ask if we can use their work here, giving appropriate credit.

673f08fc7be93Nameless Voice

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With a bit of patience, you can get all the stats yourself using the editor.
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Why don't you just copy them? It's not like these stats were created by that site. No one will get angry if you copy song lyrics either. :-|
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Again, a very nice list. Why are these threads not sticky/pinned ?

I never understood what happened to the Hopper when it dies, is it...melting ? Why ?

The Hopper is maybe the most common biggest enemy in the game, so maybe the developers did not want to risk too much visual trash in the corridors, but exploding to tiny pieces (for example) would have made much more sense to me.
Note: a single blast from the Sparq desintegrates corpses, while contained items fall free on the floor.
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Because there aren't many threads in this forum anyway and it doesn't make much sense to have half of 'em stickied.

673f08fc7c47eFironkkuify

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Is there any place that has information about each of the enemies?  Y'know, like the histories behind how the mutants came about, why they ended up as they did, and all that jazz along with the stuff about their physiology.

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