6827b72e6cf35

6827b72e7089a
1 Guest is here.
 

Topic: SS2 Chemical Manifest (SPOILERS) Read 38117 times  

6827b72e7447b
Tags: °SS2 °walkthrough

Chemical         
    ENG   
    MED   
   HYDRO 
    OPS   
    REC   
    CMD   
    RIC   
    MANY 
    TOTAL   

     
Antimony (Sb)
2
2
2
-
2
-
-
1
9
Arsenic (As)
-
1
2
-
2
-
1
1
7
Barium (Ba)
2
1
1
2
-
2
2
2
12
Californium (Cf)
2
2
-
-
-
-
-
1
5
Cesium (Cs)
1
-
2
2
2
2
-
2
11
Copper (Cu)
-
1
2
2
-
1
1
1
8
Fermium (Fm)
2
1
1
-
-
-
1
1
6
Gallium (Ga)
1
2
-
1
-
-
1
1
6
Hassium (Hs)
-
1
1
2
2
1
3
3
13
Iridium (Ir)
2
2
2
2
2
-
1
1
12
Molybdenum (Mo)
-
-
-
-
2
2
2
3
9
Osmium (Os)
1
1
-
-
-
-
-
1
3
Radium (Ra)
-
-
1
-
2
3
3
3
12
Selenium (Se)
-
-
-
-
-
2
2
3
7
Sodium (Na)
-
-
-
2
-
-
1
1
4
Technetium (Tc)
1
1
2
-
-
3
2
3
12
Tellurium (Te)
1
2
2
-
2
1
1
5
14
Vanadium (V)
2
-
1
-
2
-
-
1
6
Yttrium (Y)
2
2
-
1
-
-
1
3
9

Information taken from the now defunct SS2 Info Hub with friendly permission by TimmyMagic.com
The periodic table in photos: http://www.periodictable.com/
Interactive periodic table: http://www.ptable.com/

« Last Edit: 27. April 2013, 21:15:47 by Kolya »

6827b72e748afThiefsieFool

6827b72e74906
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it

6827b72e74d9bEnchantermon

6827b72e74df2
Good idea, Kolya.
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it
Nice. Why, though?

6827b72e74ea4ThiefsieFool

6827b72e74ef1
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i

6827b72e74f7bEnchantermon

6827b72e74fc5
Ah, I see. You could have just created your own, though.

6827b72e750b5ZylonBane

6827b72e75102
Mmmm... delicious peanut butter armor.
6827b72e751f7
I felt left out of the joke here. Then I found this powerpoint presentation comparing the chemical characteristics of Lead and Peanut Butter. Still don't get it. I like peanut butter though.

6827b72e75410ZylonBane

6827b72e75461
I felt left out of the joke here.
Hint: What is the chemical symbol for lead?
6827b72e75650
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.

6827b72e75708ZylonBane

6827b72e75777
In SS2 you're limited to either picking up or opening items though, right?

6827b72e75ab1Magus Zeal

6827b72e75eac
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once. You made it into an applyable item as well as one used for research.

Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Some of those elements don't have physical shapes. Also, some of them need to be stored away in a special container because of the violent reaction they'll have. Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity. Cesium reacts extremely (explosively) with water. Barium, antimony and let's not forget arsenic are extremely poisonous and the latter can kill a human with only a minor dose. That said, I'm surprised that chemical storerooms aren't under a fuckton more security.
6827b72e7627e
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.

6827b72e7678dEnchantermon

6827b72e767e3
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)
« Last Edit: 21. March 2010, 18:32:08 by Enchantermon »

6827b72e76c9bMagus Zeal

6827b72e76cfb
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.
Chemical elements are not. But synthetic ones (Californium, Fermium, Hassium) are.

Also: I take back what I said about Copper, it's used in one of the Annelid implants. Arsenic is not listed in the walkthrough. It's been a while since I've played stock and SecMod switches chemicals required around a bit.

6827b72e77526ThiefsieFool

6827b72e7757f
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment. I don't think Selenium is used, either. Those are the only three, iirc.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)

Copper is used but yeah Arsenic is only set for WormBlend and that implant was cut out, I make use of As in my mod though because on impossible most items need more elements to research than normal and I put As as an extra requirement on a few.
6827b72e776a8
Idle observation: The colour codes on the containers (4 colours, 2 slots) allow for 16 combinations, but there are 19 elements in SS2. So a few elements share the same colour code. (Barium-Selenium, Techneticum-Hassium, Osmium-Sodium)

6827b72e77882Enchantermon

6827b72e778de
. . . Techneticum-Hassium . . .
Tellurium, not Technetium.

6827b72e77995ZylonBane

6827b72e779e3
Maybe the color codes are supposed to be category identifiers, not unique identifiers.

That's how I choose to fanwank it anyway.
6827b72e77b0c
That's what I thought about too, but I'm noting here that eg Barium & Selenium cannot be subsumed in any elemental classification, whereas for example Selenium & Tellurium (Thank you, Emon!) share the same group.
6827b72e77cea
Did you ever realise that Xerxes is sex-rex spelled backwards?
6827b72e77e13
There are no 2 Ga in Engineering. There are 2 Ga in Hydroponics though.

6827b72e7808dJoin ussss!

6827b72e780d3
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Ha ha that would be an awesome mod!

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
The astronauts were allowed a small amount of personal material, subject to weight restrictions.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6827b72e7b5df