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-- AliensRL 0.8.2 Post Mortem ---------------------------------------- Name : ciox Class : Technician Rank : Veteran Result : killed the queen and escaped Score : 16174 Total experience : 14350 Experience left : 750 Game length : 668485 turns Security keycards : 7 Military keys : 0 Armor : Plasteel armor [3] Sidearm : .44 colt (6/6) Primary : MP5 submachine gun (30/30) Heavy : M240 flamethrower (4/4) Medpacks: 3-- Graveyard --------------------------------------------------------- |°..#......#.a......|..þ#...# #..Ü..Ü....#...#.......°#.... #...#.°....#####-####þ..|..a# #..........##-##.......#a... ##-#####-###.a.°....#...#..þ# #°.....%/.°#...|........##### #...#......#.......°##-##..# #.....a.°..#þ..####-#####a..þ #°..#.....°#°.Ü..Ü..#...#...# #######-####...#........#þ... #...#°.Ü...#........|þ..##-## #%þ...þ.aþa#...#°.......|..ÜÜ #..°#......#°.Ü..Ü..|..þ#...# #þ|........#þ..#..Ü..Ü..#þ... |...#..Ü...#........|...|.|þ# #..ÜÜÜ.ÜÜ..#..þ#°.......#..ÜÜ #...|.....°#..Ü..Ü..|þ..|þ%.# #..........#...#..Ü..Ü..#þ... #...#°.Ü...#........|..þ|..þ######..ÜÜÜ.ÜÜ.þ#þ..#........#..ÜÜ #..°#......#........|þ..|þ..|....|..........#...#°......°#þ... #.°.#...°..#.°.°....#aþ.#.þ.|....|..þ...þ.þ.#...#....°...#..þ. ##############################--############################## #..# #..# #X.# -- Skills ------------------------------------------------------------ Sidearms : untrained Light weapons : advanced Heavy weapons : basic Technical : expert Medicine : expert Fitness : advanced Perception : expert-- Ammunition -------------------------------------------------------- 9mm ammo : 172/400 5.56 ammo : 27/400 .44 ammo : 44/150 M309 ammo : 0/500 M250 ammo : 350/500 60mm gren. : 1/40 12g. shells : 200/200 napalm cartrid: 2/20 frag grenade : 0/5 inc grenade : 2/5 krak grenade : 0/5-- Other items ------------------------------------------------------- 3 * medpack 3 * multi-tool 7 * security key 2 * stimpack 1 * armor pack 3 * painkiller pack-- Kills (1067) ------------------------------------------------------ 257 juveniles 165 warriors 54 elites 20 praetorians 138 scavengers 186 hunters 66 stalkers 117 drones 60 workers 2 overseers 1 queen 1 defense turret-- Messages ---------------------------------------------------------- You reload your weapon. You prepare your heavy weapon! The elite slashes you! The elite dies. You reload your weapon. You use a medpack. You feel much better! The praetorian dies. Screenshot taken (screenshot\arl-0126.png) You reload your weapon. Screenshot taken (screenshot\arl-0127.png) You enter the corridor. Entering Civilian Tower, level 1... ----------------------------------------------------------------------
I'm actually surprised at how interesting and fun this is while sporting such a simplistic appearance. It really gives me motivation to do some self programming regardless if I lack all of the fancy graphics resources to go with it.
The "multi-level connected towers" design is really interesting, I don't believe it's common in roguelikes is it? I feel I've been taught a few things about game design from playing this so much, specifically about setting up a game world for interesting navigation:- the main tower is really dangerous, and it's also in the center meaning it's usually the most obvious "shortcut" to take- you can try to avoid the dangerous main tower by ascending with the elevators in the other towers, but this can become very hard sometimes and tempt you to peek into the main tower after all to ascend at least one level when all the other towers' elevators are broken or you simply can't find the working elevator- the tower structure makes you really think when you need to go somewhere, like say level 5 of the Storage tower when you are on level 3 of the Engineering tower, your first thought might be to walk to the Storage tower on level 3 and just take the elevator up but that might be a pointless action if the ascending elevators are broken for the Storage tower on that level, and your mission turns into trying to ascend however you can while trying to stick to towers that are next to the Storage one and then remembering the (different for each run) route for later