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Topic: Privateer ASCII Sector [roguelike] Read 4993 times  

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Tags: °roguelike
Privateer ASCII Sector is based on the Wing Commander game Privateer.
It's rather unusual and quite complex for a roguelike as it combines elements of space combat, exploration and interstellar trading.

[flash=640,480]http://vimeo.com/moogaloop.swf?clip_id=1210566&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00ADEF&fullscreen=1[/flash]

Be sure to get the music download too, it's pretty good.
website: http://www.asciisector.net/
« Last Edit: 26. February 2011, 23:50:26 by Kolya »
Re: Privateer ASCII Sector
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Have you played this one, Koyla?  It looks pretty interesting.
« Last Edit: 07. April 2010, 01:59:59 by xerkon »
Re: Privateer ASCII Sector
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Just enough to stroll around planetside a bit and get into a minor spacefight. I'm still very busy dying in AliensRL.

679b8d1128c46Ampersand

Re: Privateer ASCII Sector
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I've played it.  It looks like it could be a really interesting game but I find myself outmaneuvered and outgunned by literally everyone.  On top of that, actually making the cash for an upgrade to your ship or engines is really a chore.
Re: Privateer ASCII Sector
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Ampersand, what speed settings did you use?  Any recommendations?  It seems like on land everyone's running around like crazy but in space the ship goes real slow.

I played a little bit last night, I'm talking about a real little bit.  Basically I flew around for a few minutes, made a jump and visited another planet.  I think I might give it a full-fledged try pretty soon, enough at least so I know if it's something I'll be into.

679b8d1128eb1Ampersand

Re: Privateer ASCII Sector
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That's what I was talking about, your ship is like an itty-bitty space-snail.  Until you manage to buy a new ship or a ton of engine upgrades, you'll be stuck having to hope you never run into an enemy without a planet available to land on.

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