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The scalers by default work only on low-res sources (320x200). You can force the scalers by adding forced keyword after the name of the scaler. Similarly if you use D3D pixelshaders in my build, they only activate in low-res mode, you need to set windowresolution or fullresolution to make them activate._________________DOSBoxcvs-090407 + patches (4.7.2009):http://www.si-gamer.net/gulikoza
Um...dude, it is just an operating system, it isn't necessarily on a server per se.