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Topic: SS1 engine rebuilds Read 11146 times  

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Note that none of these projects have reached a stage that would allow to play the game through them.
This listing is more of technical interest. If you want to play System Shock, use SYSTEMSHOCK-Portable.

The System Shock Hack Project
by firefreak, hairyjim
http://tsshp.sourceforge.net/
https://sourceforge.net/projects/tsshp/
« Last Edit: 13. June 2010, 12:09:05 by Kolya »
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Abysmal Engine
http://abysmal.sourceforge.net/
http://sf.net/projects/abysmal
Abysmal Engine aims to reimplement an Ultima Underworld 1/2 and System Shock engines for modern operating systems. It requires the original Ultima Underworld or System Shock data files to run.
Abysmal Engine builds on the great reverse engineering work done by the TSSHP, UWAdv and uw2rev projects.

Status
Abysmal Engine is currently in a very early stage. None of the games are actually playable.
   1. Level loading and rendering
   2. Collision detection
   3. Basic sound and midi music support
   4. Basic object system ("look at") in UW
   5. 3d model rendering (only UW)
   6. some very basic UI in UW

https://sourceforge.net/project/downloading.php?group_id=235576&filename=abysmal-20090517-win32.zip
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System Shock Map Viewer
page: http://home.arcor.de/cppjunky/proj_sshock.htm
source code: http://home.arcor.de/cppjunky/files/SShockLoader.rar

based on TSSHP, level rendering implemented, some problems with slopes, no 2D objects (doors, goodies, etc)

See the discussion about the REVERT3D engine project here.
« Last Edit: 21. July 2011, 14:18:36 by Kolya »

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