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-Sliders may be "torn off" from their widgets and moved around the screen as mouse pointer images (no idea if this used to happen in the original game too)
Second, I'd like to report few issues regarding shlink input:-pressing Caps Lock or / (forward slash) causes it to terminate unconditionally-pressing ? (shift + /) causes it to permanently freeze with sound repeating in a tight loop (aargh)-F11/F12 (gamma controls) buttons have their functions switched, eg. when I press F11, HUD will display "gamma raised" message, yet everything gets darker (vice versa with F12)-Sliders may be "torn off" from their widgets and moved around the screen as mouse pointer images (no idea if this used to happen in the original game too)
Malba, there is one more issue to be added to the bug tracke
The ultimate question: how should this project's name be written: SHLINK, Shlink or shlink?
Malba, there is one more issue to be added to the bug tracker: when using surveillance screens (like the one on Med, overlooking the energy door), it is possible to move mouse vertically (effectively panning the virtual camera up and down). Horizontal movement is suspended, yet the compass is spinning wildly. It also causes the game to bail out from time to time.
You'll also notice you can shoot through cameras by pressing ENTER.
This happens in vanilla SS in DOSBOX as well. You'll also notice you can shoot through cameras by pressing ENTER.