675113cc0c18b

675113cc0dbcf
6 Guests are here.
 

675113cc0e476Enchantermon

Re: System Shock runs natively on Windows (no music)
675113cc0e4e4
-Sliders may be "torn off" from their widgets and moved around the screen as mouse pointer images (no idea if this used to happen in the original game too)
I don't know if this happens in a completely vanilla game, but I do know that it's not specific to this mod.

675113cc0e5cfgaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0e65b
Confirmed: Both OCDSHOCK.EXE ("from" shlink) and CDSHOCK.EXE (from SSP) ran through DOSbox do not exhibit this behavior. Sliders move only within their respective boundaries.

Torn off slider:
Image: http://i.imgur.com/ZHrpk.png

675113cc0e700Enchantermon

Re: System Shock runs natively on Windows (no music)
675113cc0e74e
It can't be specific to this; I have never used this mod and have experienced the same thing.

675113cc0e7ddgaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0e828
Understood. But have you experienced it in vanilla or in a modded System Shock?

675113cc0e8c4Enchantermon

Re: System Shock runs natively on Windows (no music)
675113cc0e90f
As I said earlier, it may have been introduced with ToxicFrog's high resolution patches. Try installing one with SSP and see if it produces the problem.

675113cc0e9c9gaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0ea14
I've checked following configurations and different resolutions, but couldn't reproduce this bug in any way:

-unmodded SSP through DGVESA
-unmodded SSP through DOSbox
-SSP through DGVESA + mouselook
-SSP through DGVESA + TF's 800x600
-SSP through DOSbox + mouselook
-SSP through DOSbox + TF's 800x600

675113cc0ecafMalba Tahan

Re: System Shock runs natively on Windows (no music)
675113cc0ed16
Second, I'd like to report few issues regarding shlink input:
-pressing Caps Lock or / (forward slash) causes it to terminate unconditionally
-pressing ? (shift + /) causes it to permanently freeze with sound repeating in a tight loop (aargh)
-F11/F12 (gamma controls) buttons have their functions switched, eg. when I press F11, HUD will display "gamma raised" message, yet everything gets darker (vice versa with F12)
-Sliders may be "torn off" from their widgets and moved around the screen as mouse pointer images (no idea if this used to happen in the original game too)
Thanks for bug-reporting, I'll take a look at them.

675113cc0edf9gaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0ee53
Uh oh! It seems that gamma controls are already switched in vanilla game :hardcore:
"?" is supposed to show keyboard layout.

675113cc0ef3cShadowcat

Re: System Shock runs natively on Windows (no music)
675113cc0ef8e
More amazing work, Malba. Thank you!

If you're still pondering a name for this, and were keen on something similar to "shlink", "Slinky" springs to mind :) (I can't think of any way to connect the purpose of the software with a Slinky, mind, but it would certainly be an easy name to remember!)

675113cc0f095CodSlap

Re: System Shock runs natively on Windows (no music)
675113cc0f0f3
Or you could go for Snow... Shock Natively on Windows? :D I'm still head over heels about SSP with your mouselook, but getting SS to run natively on a modern OS would most likely eradicate all performance issues. Also, people would be more inclined to play the game again, and we'd be one step closer to a complete remake. One can dream... :)

675113cc0f227gaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0f287
Malba, there is one more issue to be added to the bug tracker: when using surveillance screens (like the one on Med, overlooking the energy door), it is possible to move mouse vertically (effectively panning the virtual camera up and down). Horizontal movement is suspended, yet the compass is spinning wildly. It also causes the game to bail out from time to time.

There is also a weird "fish-eye" effect on wall textures when using low settings, but this may be related to my graphics card (note: this doesn't happen when running through DOSbox). Anyway, good luck!

The ultimate question: how should this project's name be written: SHLINK, Shlink or shlink?

675113cc0f417Synaesthesia

  • Company: Night Dive Studios
Re: System Shock runs natively on Windows (no music)
675113cc0f476
The texture distortion is caused by the settings for texture rendering. Why would you run it on low, anyhow? It was like that even on a 386.

675113cc0f864Malba Tahan

Re: System Shock runs natively on Windows (no music)
675113cc0f8bd
Malba, there is one more issue to be added to the bug tracke
I'll take a look at the camera bugs later.

The ultimate question: how should this project's name be written: SHLINK, Shlink or shlink?
Since this project doesn't have an official name yet, pick the one you think that looks better.

675113cc0f99egaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0f9ec
I am sorry, this texture distortion also happens in vanilla game played through DOSbox.

Of course, there is no reason to play in low detail, I'm only pointing out it looks at least weird when compared to other modes.

675113cc0fafcNameless Voice

Re: System Shock runs natively on Windows (no music)
675113cc0fb4a
That looks kind of cool actually, curved wall surfaces!

675113cc0fbf2gaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc0fc3e
R-grade acid trip enhancement activated.

Now you can truly feel the limitations of your mind slipping away!
Re: System Shock runs natively on Windows (no music)
675113cc0fd6d
Ha! That's SS2! NOT CANON in a SS1 context! ;)

675113cc0fe0eEnchantermon

Re: System Shock runs natively on Windows (no music)
675113cc0fe5a
I don't know about that...R-grade implants were outlawed after the events of Citadel Station, so wouldn't the enhancements the Hacker got in SS1 also be R-grade?
Re: System Shock runs natively on Windows (no music)
675113cc0ff41
Yeah, but "feel the limitations of your mind slipping away" is something that sexy OPS trainer said on earth. (And all we got was a needle in the arm!)

675113cc0ffc4Enchantermon

Re: System Shock runs natively on Windows (no music)
675113cc10041
Oh. I didn't remember that.
Re: System Shock runs natively on Windows (no music)
675113cc1030d
Malba, there is one more issue to be added to the bug tracker: when using surveillance screens (like the one on Med, overlooking the energy door), it is possible to move mouse vertically (effectively panning the virtual camera up and down). Horizontal movement is suspended, yet the compass is spinning wildly. It also causes the game to bail out from time to time.
This happens in vanilla SS in DOSBOX as well. You'll also notice you can shoot through cameras by pressing ENTER.

675113cc1051bEnchantermon

Re: System Shock runs natively on Windows (no music)
675113cc10593
You'll also notice you can shoot through cameras by pressing ENTER.
That's not a bug, that's a feature! ;)

675113cc107bdgaspalorz

Re: System Shock runs natively on Windows (no music)
675113cc10813
This happens in vanilla SS in DOSBOX as well. You'll also notice you can shoot through cameras by pressing ENTER.
While it is true that you can shoot in vanilla by pressing return key, "camera panning" is still forbidden - clicking on look up/down control cancels the screen view.
Re: System Shock runs natively on Windows (no music)
675113cc119eb
I guess vanilla SS wasn't the right term, but it still happens with the mouselook mod. I guess in this case it's clear that it isn't intended.

Your name:
This box must be left blank:

What does the U.N.N start with?:
6 Guests are here.
Wake up, life's not that simple.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
675113cc1353c