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Topic: SS2 Interface SVGs Read 4387 times  

682b2aeae8132nphillips

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Hello, all!

I'm currently working on making a custom wallpaper for my android phone with the SS2 interface graphics. In the process, I found myself retracing a lot of the graphics in SVG format.

I don't know if there's any interest in having copies of them around here. Let me know, and I'll upload them as I finish them. I don't know how useful they'd be, though. Obviously, with SVG we can scale them however you want, so higher-res menus and loading screens would be an option, if it's something that could be loaded as a mod.
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Getting a higher resolution menu to work in the game is unlikely. But we always welcome fan-made content. If nothing else others might like to put them into their mobile as well. Or maybe I can snap something to use it on the site! :)

682b2aeae8462nphillips

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Not a problem.

I'll post them for C&C as I go. There's definitely something weird with their typeface, though. Doesn't *quite* match up with the Square721 family.

682b2aeae8669nphillips

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Finally getting around to posting these...  I only have 4 so far, and there are definitely some tweaks to be made, but here you go :)

http://coffeebot.net/files/SS2/debrief.svg
http://coffeebot.net/files/SS2/load-save.svg
http://coffeebot.net/files/SS2/newGame.svg
http://coffeebot.net/files/SS2/sim.svg

They're 640x480, like the originals, but being SVG, there's no issue resizing as needed.

They're free for anyone to use, however they want. Some credit would be nice, of course, but I don't care a whole lot...it's not like they're original works, or anything.
« Last Edit: 01. October 2010, 00:13:52 by Kolya »
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Ha! I thought you'd been talking about the in-game interface before...
These are well done. I had a look at them in a vector program. Obviously not retraced but actually rebuilt. Nice.
I attached the SVGs to your post. Hope that's okay.

682b2aeae88e6nphillips

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I hate the retracing functions....they're generally only good for organic shapes like signatures and some line-art.

Anyhow, these are "manually traced" ;)  I had the original image underneath. They're not perfect, but there were some oddities in the originals that, for all intents and purposes, could be ignored. (Example: they're shifted a half-pixel to the left)  There are also color inconsistencies, and I'm trying to work out a uniform palette.

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