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Topic: SS2 SHTUP-ND (Shock Texture Upgrade Project) Read 726171 times  

67eafd3c93fa2ZylonBane

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Tags: °texture °object °fixup

SHTUP-ND
Shock Texture Upgrade Project – NewDark
www.shtupmod.net

Requires SS2 NewDark patch.

SHTUP-ND is a mod for System Shock 2 that increases the resolution of most object textures, improves some object models, and corrects graphical glitches such as typos, continuity errors, texture alignment errors, and so on, while sticking as closely as possible to the original art style. Simply put, its goal is to make SS2 look like a more polished, higher-res version of itself.

SHTUP-ND includes:
  • Improved object textures (higher resolution, higher color depth, higher frame rate for animated textures, and environment maps where appropriate)
  • Improved object models
  • Improved monitor screen textures
  • Improved explosion animations
  • Improved muzzle flashes and impact decals
  • Improved space textures (skyboxes)
  • Improved interface fonts
  • Improved interface graphics

SHTUP-ND is best installed along with Four Hundred (upgraded terrain textures) and the Shock Community Patch (SCP).
Permission to include this mod in any third-party mod packs IS NOT granted.

The current version of SHTUP-ND is Beta 2. This release incorporates Olfred's Fixed Objects v14, so there is no need to install both. If you insist on installing both, make sure Fixed Objects is installed at a lower priority than SHTUP.
« Last Edit: 25. February 2025, 03:28:02 by ZylonBane »

67eafd3c9415aZylonBane

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Welp, it's been over a decade since I made these monitor animations. Probably safe to double the frame count now.

https://www.youtube.com/watch?v=Fdl1CvoDDRk

67eafd3c942e1voodoo47

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yeah, time sure flies when you're having fun. looking good.

67eafd3c94669ZylonBane

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I should certainly hope they look cool since those are the updated animations I just made.
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ZylonBaneWould you have a direct comparison at hand?
Re: SS2 SHTUP-ND
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I tried really hard to hear anything special in this video for a minute until I realised that the logo wasn't animated before.
Good job.

67eafd3c94ce5ZylonBane

Re: SS2 SHTUP-ND
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I'm not entirely satisfied with this, but it was a gigantic pain in the ass getting it even to this point, so this is probably as good as it's going to get.

Re: SS2 SHTUP-ND
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Honest first impressions: why is it blue, was that original design? Seems to clash.  Could be the point so they stand out from the environment for gameplay purposes.
Isn't that the toxicity symbol? Eh that Zylonbane is perhaps more pedantic than I am (perhaps) and certainly does his research. Don't question it. Still a wanker though.

Edit: oh fuck now I remember blue turrets. Shit is this that getting old thing people whine about?
« Last Edit: 01. October 2021, 05:53:05 by Join2 »
Re: SS2 SHTUP-ND
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Dude, two decades in and you're still some kind of freaking wizard at teasing detail out of blurry low res mess. Thank you.
Re: SS2 SHTUP-ND
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Nice work. As Join2 said, don't question it.
Re: SS2 SHTUP-ND
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Nice work. As Join2 said, don't question it.

How many accounts do you have?

67eafd3c959a7Deu sex

Re: SS2 SHTUP-ND
67eafd3c95a0c
I'm having some z-fighting issues here and there with it, example :

https://i.ibb.co/25Ksp5d/dump004.png

I disabled almost all my mods to verify for possible conflicts but it seems it's from the mod. Or maybe an option of my cam_ext file I'm not certain.

-> nevermind, it only happens with texture filtering disabled, AFx16 is fine and since it's what 99% will be playing with it's probably a non issue.

67eafd3c95cb3ZylonBane

Re: SS2 SHTUP-ND
67eafd3c95d0e
I'm having some z-fighting issues here and there with it, example :
"It"? What are you even talking about? And why does that screenshot have chromatic aberration all over it?

67eafd3c95e07Deu sex

Re: SS2 SHTUP-ND
67eafd3c95e70
Sorry, I was talking about SHTUP in general, when I have it enabled it creates visual artefacts (it flickers aggressively when you move the camera so I just assumed it is z-fighting), but it is only happening with texture filtering set to 0 in cam_ext.
Chromatic aberration is the result of some reshade experimentation, I don't think it can have an influence but I can try to disable it to verify.

67eafd3c96107sarge945

Re: SS2 SHTUP-ND
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Are you using the mesh fix mod? Lots of objects in vanilla are completely borked
Acknowledged by: Chandlermaki

67eafd3c974daZylonBane

Re: SS2 SHTUP-ND
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The only mesh fix mod is Rebirth. I don't know what you think I'd be using that for.

67eafd3c976b1sarge945

Re: SS2 SHTUP-ND
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I was talking about this

https://www.systemshock.org/index.php?topic=5982.0

I know a lot of people have had problems with things like z-fighting on gurneys and that mod fixes a lot of them.

I was wondering if Deu Sex was using that mod or not, as it came to mind regarding his z-fighting issue.
« Last Edit: 16. October 2021, 15:21:31 by Moderator »

67eafd3c97810voodoo47

Re: SS2 SHTUP-ND
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if you disable filtering, you deserve whatever is coming.

Xmodule posting on TTLG forum "if I disable my sound card in hw manager, Thief will crash" "don't bloody do it then?"

67eafd3c97afeZylonBane

Re: SS2 SHTUP-ND
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Fun with Ops deck...

Some of you may recognize these poor mistextured monstrosities that Irrational scattered around the Operations deck:



This texture is actually the one intended for another Ops wall console:



I'd been intending to fix these guys for a long time, but was dreading having to create a new texture from scratch to fit the placement of the various elements. But looking at it recently, I noticed the layout is virtually identical to a couple of the Med/Sci wall consoles:



The base textures for the Ops and Med/Sci consoles even have nearly identical names: opsvac.pcx and medvac.pcx. I'm guessing that a proper opsvac existed at one point, but was then accidentally overwritten by someone texturing the other Ops console, and nobody at Irrational ever noticed.

So as a quick and dirty solution, I took medvac, tweaked the colors to match the Ops theme, and voila:



Now the other Ops object texturing screwup. The sign over the entrance to the Power Operations section has always read "Power Admin.". The mapper placed the correct sign from the gamesys, Power_Ops_Sign, but the model itself is mistextured, showing the wrong sign from the source texture. The actual Power Admin section is in a completely different map.



Re: SS2 SHTUP-ND
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...i am continually amazed at the kind of detail you can tease out of low rez blurr.

67eafd3c97d2cZylonBane

Re: SS2 SHTUP-ND
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What, you mean like this?

Acknowledged by: hemebond

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