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February 12, 1998This archive contains all of the level and title music from theLookingGlass / Origin game, System Shock. Thanks to Markus Hein for XMI2MIDand RIPXMI.All MIDIs have been mixed down to level out discrepancies and smooth out theoverall performance of each piece. Specific edits are noted below.Below is a description of each.dead.mid: This little piece plays when the hacker dies. Added reverb.elevator.mid: The infamous elevator music. Added a second bass channel and panned the 2 of them at opposite ends.enda.mid: Played during the ending sequence of the game. Added a sawtooth bass line and enhanced the hand-clap patterns.endremix.mid: Had a little fun and remixed enda.mid. Split the entire pan flute track into left and right. Changed the bass line and just about doubled the overall length of the song with cut-and-pastes and other effects.Intro.mid: A midi version of the title music that plays during the opening sequence. Basic volume leveling and bass / percussion enhancements.sshock00.mid: Played all through level 3 (Maintenance) and sometimes on level 5 (Flight Deck). Not much but a couple of bars of weird repetative sounds.sshock01.mid: Played all through level 1 (Healing Suites). Makes you feel like it's your first time. Added chorus to the overdrive.sshock02.mid: This one's from level 6 and had 2 seperate songs. The tempos matched perfectly so I mixed them together. Added extra bass and clean guitar channels.sshock03.mid: This one played on levels 2 (Science and Research) and 6 (Executive and Living Quarters) for a short time. Added a clean guitar track along with some percussion enhancements and volume leveling.sshock04.mid: This one's on levels R (Energy Systems), 5 (Flight Deck), and 7 (Engineering). Took the distortion and added modulation and did some playing with the sawtooth arrangement.sshock05a.mid: This is all of that weird stuff from all of the bays on the flight deck and the groves on level 6. Rather creepy.sshock05b.mid: Beta Grove. Again, just percussion enhancements and an extra bass channel.sshock06.mid: Played on levels 8 (Security) and 9 (Bridge). I had to add another bass channel to this one, too.sshock10.mid: These little bits and pieces played at various points throughout the cyberspace sequences. So I mixed them together into one piece. Holy Cow! Whoever programmed the percussion channel did one helluva frickin' fantastic job! That track rocks! I did do some individual sequence cut-and-pastes and brought the volume way up on the snares but it was all in the game.titloop.mid: Loop that plays during game options after the opening sequence.Crank the volume and bass and enjoy!Joey "Chicajo" D