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Topic: SS2 Straylight ADaOB v0.3.0
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674321183bb00voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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if you have installed vurt's hires space with the earth texture for the station map, and are using ADaoB or the modified map, this is absolutely correct.

if you are looking for the hires sky for the earth map, go here.
Re: SS2 Straylight ADaoB v0.3.0
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Not interested in the sky, but thanks.

So, I'm guessing Vurts Hi-Res space texture has the same file name as SHTUP's space texture, they both just replace vanilla space? So I can rename SHTUP's space texture, import it, then apply it to station.mis skybox only?

674321183bd21voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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the name is the same, the extension is not - and, of course, SHTUP does not have the extra set of textures for ADaoB station level. not completely sure what would the second part accomplish, but yeah, you could do that I guess.

depends on what are you trying to accomplish - ADaoB without the earth texture?
« Last Edit: 28. May 2013, 23:28:39 by voodoo47 »
Re: SS2 Straylight ADaoB v0.3.0
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No. UNN station level only with shtup space texture (and vurts better earth), rest of the game (set in deep space) with vurts hi-res space.

Don't you think it's ridiculous having Vurt's Hi-Res space on station.mis? It is set in the future but I don't think the earth is going to end up in the middle of a nebula any time soon. I absolutely love the texture though.

674321183bf5cvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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just delete all stationX.png textures, and you will have the ADaoB textures (with earth) back (when using ADaoB or the fixed station map), or SHTUP textures (without earth) when not using them.

and yeah, the space is not authentic as a background for earth, but I doubt Many many will notice. request a proper station space with vurt, if you want.
Re: SS2 Straylight ADaoB v0.3.0
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Edit: never mind. Acknowledged. Thank you.

Re: SS2 Straylight ADaoB v0.3.0
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OK, completed. Fuck me, it's still just as good as the first playthrough almost, though the mods certainly help.

-Incendiary grenades give off EMP explosion effect with Vurts better explosions, as does projected pyrokenesis. Probably one for Vurt.
-Update on hacking: Unless I missed one, there were only 3 containers in the game that required lvl 6 hack. All three opened with picks. I opened all the rest with lvl 3 hack. I also only had Cyber stat lvl 2. I was abusing expert tech and cyber psi power however (with little consequence or requirement) which improved my chances with some lvl 3's of higher difficulty.
-The first, singular stalactite/tooth in TBOTM you encounter has a perfectly square subtraction brush that it protrudes from, it should be more rounded.
-Ladders behave erroneously. If you fall off one and try to get back on it without first backing away you cannot climb.
-The order of weapons that next/previous weapon key scrolls through is jumbled. Grenade launcher in-between laser rapier and Psi amp. Everything else was fine though. You probably don't care to fix this just for me and my console pad ways. I doubt anybody else uses next/previous weapon.
-Question: Does Schatten or ADoaB do anything to the triggering of the music, how often it plays, anything? Seemed to play a lot less this playthrough. For example the crew module in the center of Rec deck did not play the creepy Rec music. Maybe it was just the route I entered the area, no trigger?
-Bitching Bettie alerted me of a radiation hazard twice in quick succession.
-Perhaps have some of the unresearched objects appear a little earlier? I see no point in fiddling around researching objects right at the end of the game. 
-Audio Logs interrupt transmissions and vice versa. Transmissions interrupting logs is fine but you shouldn't be able to cut off shodan with an audio log. I have no idea the extent of gamesys editing goes, I'm interested in it considering I've read that the actual code itself cannot be edited.
« Last Edit: 30. May 2013, 00:37:42 by Join usss! »

674321183c6f1ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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-Bitching Bettie alerted me of a radiation hazard twice in quick succession.
This is only useful if you can tell us exactly where it happened.
Re: SS2 Straylight ADaoB v0.3.0
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BOTM underwater section to destroy a gland. Cannot pinpoint the exact location because I was too busy fiddling with inventory whilst simultaneously swimming.

Edit: I don't think the audio logs cut off transmissions, but that they can play during a transmission. Just don't turn one on is the solution I suppose.
« Last Edit: 30. May 2013, 00:58:57 by Join usss! »

674321183c8ffZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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Well, the good news is I know exactly what causes the double radiation warning (entering, then exiting, then entering again a room brush with the radiation script). So the trick is finding the brush that's missing its radiation script.
Re: SS2 Straylight ADaoB v0.3.0
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Oh, I forgot to mention that I defeated Shodan with three shots of the EMP rifle. Very anti-climatic. I suppose it doesn't matter though because those cutscenes that follow are even worse in that regard. Watching the credits makes up for it though.

Also, people really shouldn't be allowed to play this game experience this simulation without headphones.

Tell you what definitely needs Vurts touch: The Many's central nerve.
« Last Edit: 30. May 2013, 04:38:41 by Join usss! »
Re: SS2 Straylight ADaoB v0.3.0
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Given what you have to invest to get the EMP rifle it's overpoweredness is sortof made up for the fact that you basically crippled yourself in the body of the many.
Re: SS2 Straylight ADaoB v0.3.0
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I dunno, I kinda see Investing in standard as the lesser option really. Just get it to level 2 and you have shotgun and pistol. Then you have to spend a crap ton of modules for an assault rifle that uses the same bullets. I prefer running around with the pistol on burst fire late in the game. Yeah, you get the damage bonus to wrench, pistol and shotgun, but I dunno, I just didnt feel I needed it. I was using Rapier instead of wrench also.

With Energy you can:

-never really worry about ammo.
-Carry around two laser pistols for max exploitation if you feel like it.
-Destroy bots, assassins, cameras, turrets & midwifes around corners with EMP.
-With mods they are a sexy class of weaponry (eagerly awaiting Laser Rapier upgrade news)

How I see it, going from lvl 2 to lv6 standard just for a gun that uses the same bullets is a wasted opportunity for having three cool weapons. To counter BOTM gimpage Stocking up on Grenade launcher ammo is the easiest answer, but people can complete the game with melee weapons only so it's not really a problem.

674321183ce5dvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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yeah, Shodan is extremely vulnerable to EMP damage. this will probably be fixed in the future.

674321183d1bfZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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-Carry around two laser pistols for max exploitation if you feel like it.
Two? Noob. For max exploitation you can carry every laser pistol in the game.
Re: SS2 Straylight ADaoB v0.3.0
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Aren't you just using a specialised gun in the correct way, when EMPing SHODAN? This is encouraged all throughout the game. I mean, it may be anti-climactic, but I think that's a problem of the end-fight in general. Short-circuiting the AI with an EMP is the expected outcome.

674321183d471voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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still, considering she is nearly impervious to other types of attacks, being able to haha blamblam her with three overcharged emp shots or two emp grenads seems a bit too much.
Re: SS2 Straylight ADaoB v0.3.0
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still, considering she is nearly impervious to other types of attacks, being able to haha blamblam her with three overcharged emp shots or two emp grenads seems a bit too much.

Indeed. A vulnerability to EMP is expected but I was shocked when I dropped down, fired EMP rifle three times and that was it.

Two? Noob. For max exploitation you can carry every laser pistol in the game.

Heh.
« Last Edit: 30. May 2013, 20:24:13 by Join usss! »

674321183da5dZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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still, considering she is nearly impervious to other types of attacks
Eh? I never had much trouble dropping her with any weapon, once her shields are down.

At least energy weapon users have access to a charging station before going in. I can't remember if there's any weapon vending machines after you defeat the Many.
Re: SS2 Straylight ADaoB v0.3.0
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I think there's some loose laying in hidden/obscure rooms but no vending machines. It's largely 'whatever you brought with you.'

674321183ddb0voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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Eh? I never had much trouble dropping her with any weapon, once her shields are down.
that's the catch, emp blasts right through the shields.
Re: SS2 Straylight ADaoB v0.3.0
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I see what you mean, but I don't think it makes the endgame too easy, considering that it requires you to carry EMP weapons all through the BOTM, where they are useless, and ignore all the hints on how to defeat SHODAN. You either need pre-existing knowledge or be extremely lucky, to pull that off. Just pointing out that it may be a veteran's point of view, that this needs fixing. The final boss in general does need an overhaul though. It looks cheap and is more of a nuisance than a challenge.

674321183dff5ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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The final cutscene kind of locks down the appearance of the final boss area.

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