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Personally I say add a few turrets in with the holo-shodans and buff the shields.
You demand? Well... shit... we'd better get right on that!
There is nothing strategic about monotonous busywork that a sufficiently-trained monkey could do just as well.
We are not adding smegging turrets to the final boss fight.
Yes it could be irritating but it was optional vanilla and it was strategic.
Important note: This mod is currently undergoing heavy reworks to accommodate the enhanced functionality provided by NewDark. It will be re-released as the Shock Community Patch (SCP), soon™.
Choosing to unload or not unload a hybrid shotgun is a decision. I bet there are some monkeys (players) who didn't even realize you could unload them.
deep shit.
Choosing to unload or not unload a hybrid shotgun is a decision.
Have to give points to realism there. I mean, what are the odds every shotgun hybrid you kill runs out of shell the exact moment you kill him?
[...]When i fire a OVER shot and then quick switch to NORM and tries to shot, sometimes it makes the game crashes.[...]
Changes and fixes for v2.41--------------------------- - fixed rare crash when using HUD buttons to change ammo type or reload
Realism was far from their main concern.
It's a poor, unnecessary design. When a game relies so heavily on ammo conservation as a point of difficulty, it really shouldn't be so cumbersome.
No it isn't. Deciding whether you want the shotgun shells or not is the decision. Once you've made that decision, the shotgun looting/unloading/tossing dance is entirely mindless. It's entirely as "strategic" as if you had to press five buttons to transition between bulkheads instead of just one.
Yeah, and what are the odds that every shotgun hybrid in the (vanilla) game is going to jam his weapon before he dies? Realism was far from their main concern.
Actually, the game is intended to be very realistic.
In fact, why don't we just turn SS2 into a rail shooter.
EDIT: And here I find myself wanting streamlining in SS2 while I dislike BioShock for just that. Can't win I guess! :p
Realistic to a point. When you make a videogame too realistic, it stops being fun.