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I'm missing an IMO there..
But then of course, it depends on the genre of game and what you quality as "realism".
This exact design on modern engines would be a dream come true. Dishonored, Deus Ex: Human Revolution and Bioshock do not qualify. New Vegas comes close though but is held back by minor things.
What I liked about having to unload is that it left you vulnerable to attack; which is a huge theme in the game. Opinion over.
Controller ergonomics. Everything (that isn't PC exclusive or geared more towards the PC) is designed around a console controller nowadays.
well, once SCP is out, you are free to fire up Shocked and create a fork of the mod that would do exactly that.
No, they are just poorly designed. Radial menus and the like were never a good idea on consoles. And in-depth PC classics such as Morrowind had almost identical ports to consoles.Another good example is Deus Ex: Human Revolution, Arx Fatalis and more. Multiplatform games that controls work great on both and no functionality was sacrificed either way.Modern designers just lack talent/vision or just intentionally streamline everything, nothing else to it. I think it is a mix of both.
Thanks, I was intending on asking at some point.
currently, in both ADaoB and SCP, the hybrid shotgun remains broken, and unloaded by default. there are no plans to change this behavior in the near future.so no need to discuss this any further.
Well, everyone here surely appreciates all the hard work you put into this mod, but this thread should also be there to provide ideas or discuss changes you haven't thought of, that the community would like to see implemented. I know that ZB is reaching for his blood-pressure medicine when he reads this but once in a while modders can be wrong about something, right?
That'd be like having to open the inventory and drag/drop a gun every time you want to switch.
Basically you're adding work to a task that doesn't require it in order to increase the realism and immersion factor, something I admire about the game.
adding work to a task that doesn't require it
That'd be like having to open the inventory and drag/drop a gun every time you want to switch. The odd person wouldn't mind but even I'd be pulling my hair out if I had to do it the entire game.
user feedback is always appreciated - but do note that only very few ideas will actually make it it.
Quote by Chandlermaki:Realistic to a point. When you make a videogame too realistic, it stops being fun.I'm missing an IMO there..
Realistic to a point. When you make a videogame too realistic, it stops being fun.
I'd prefer it if there was a sense of unity to SCP, keeping everyone together.