67439afe37d98

67439afe39601
8 Guests are here.
 

Topic: SS2 Straylight ADaOB v0.3.0
Page: « 1 ... 26 [27] 28 ... 35 »
Read 618408 times  

Re: SS2 Straylight ADaoB v0.3.0
67439afe39f50
Thanks. And yes I do think that. Looking forward to see the first iteration of SCP.  :D
And there is no unity to SCP, it's VoodooBane's project. I'm sure they themselves have their disagreements.

Ah, that explains it. I think Kolya starting the thread and the community bit threw me off.  :)
Re: SS2 Straylight ADaoB v0.3.0
67439afe3a18d
Well, it is built off of other peoples work, and I'm sure others make small contributions. I could be wrong....

67439afe3a454RocketMan

Re: SS2 Straylight ADaoB v0.3.0
67439afe3a4aa
I wouldn't make too many assumptions about the members here... there's usually more to something/someone than meets the eye.  Throwing around statements about monopolization is neither warranted nor accurate.
Re: SS2 Straylight ADaoB v0.3.0
67439afe3a64d
I havent gotten the impression that it's OMG YOU DISAGREE HERETIC! Overal this thread really does feel like 'Ok let's talk this out like reasonable people.' Kinda spooky really.

But really having to unload or not is a quibbly minor issue.

*would much rather see hybrids that use other weapon equips like from secmod. IE Pistol hybrids, wrench hybrids, ASSAULT RIFLE hybrids, etc.*



Re: SS2 Straylight ADaoB v0.3.0
67439afe3a74d
.. psi amp hybrids?  :happyjoy:
Re: SS2 Straylight ADaoB v0.3.0
67439afe3a846
Well the Many /ARE/ a psionic based 'race' so sure why not? cryokenisis  or if you get close just start beating you over the head with the death ball thing.

 :P

67439afe3a91eConflicted

Re: SS2 Straylight ADaoB v0.3.0
67439afe3a969
You guys are hurting your case by trying to bring up different versions of hybrids.  It really should just be a clear cut case of maintaining vanilla.  The fact that this is debatable should mean it defaults to original functionality.  Voodoo had previously stated that SCP would be more in the spirit of vanilla than ADaoB was, and would only contain fixes that Looking Glass themselves would have made.  If you want to make Secmod v3.0, that's fine, just be upfront about it.
Re: SS2 Straylight ADaoB v0.3.0
67439afe3aa74
Sorry Conflicted, sometimes it's just fun to run with an idea a little. I concur with your points, they are better reasons than mine for keeping in those gameplay elements. But I've had my say and Voodoo was really clear about his own views. I'm resting my case now. 
Re: SS2 Straylight ADaoB v0.3.0
67439afe3ad38
I wouldn't make too many assumptions about the members here... there's usually more to something/someone than meets the eye.  Throwing around statements about monopolization is neither warranted nor accurate.

Sorry....but you're part of it too,, aren't you?

Yeah, well, no more assumptions now. Looking forward to the next release.
« Last Edit: 07. June 2013, 22:17:28 by Join usss! »

67439afe3ae71RocketMan

Re: SS2 Straylight ADaoB v0.3.0
67439afe3aebf
If you mean SCP development then no.  My only contribution is to provide feedback as I see fit, just like you or any other member.  Sometimes those making the changes agree with a suggestion, sometimes not but it's not that they agree or disagree as individuals.  They are charged with making progress so that everyone else can benefit from the improvements.  That's a big responsibility because it involves exercising judgement as to which changes result in the greatest good for the largest demographic.  What may appear as a difference of opinion between a member and a developer has nothing to do with their personal views and if it happens that way, it's coincidental.  Voodoo and ZB (among others) have been challenged plenty of times and sometimes they concede, if a good enough arguement can be made.  They have our best interests, I assure you.

67439afe3afaaDeu sex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3aff6
I just launched another game to check different situations for the lazer pistol bug.

It seems like : when you load the game the bug is not here, but when you reload a save without closing the game, the bug is here, and it can take 2 forms :

-or you can't see your weapon when you switch from OVER to NORM after firering an OVER shot.
-or the game crashes after doing the same thing.

Since I am a huge fan of energy weapons, I would love to see this bug fixed... I didnt tested it without tacticool, i will do it now to see if tacticool has a conflict problem.

67439afe3b09dDeu sex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3b0e8
I'm just back from my test, newdark update and ADaoB v0.3.0 only, the bug is here. instant crash when switching from OVER to NORM after firering an OVER shot.

Please fix it, ty :)

67439afe3b1e5voodoo47

Re: SS2 Straylight ADaoB v0.3.0
67439afe3b232
SCP returns the laspistol into its original form, so the problem does not exist anymore.

67439afe3b2dcDeu sex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3b328
You mean the lazer who shots projectiles instead of hitscan ? that's a good news :) SO if I understand well, the next version of ADaoB will not be called ADaoB anymore, but SCP ? like, SCP v1.0, that's right ?

67439afe3b3a8voodoo47

Re: SS2 Straylight ADaoB v0.3.0
67439afe3b3f4
pretty much.
Re: SS2 Straylight ADaoB v0.3.0
67439afe3b4e4
Currently playing / delaying through SS1 as slowly as possible so I won't have to wait for SCP too long afterwards. No pressure. :P
Re: SS2 Straylight ADaoB v0.3.0
67439afe3b8c8
SCP returns the laspistol into its original form, so the problem does not exist anymore.
That's sad, one of my favourite changes to the original. The name just doesn't make any sense.

67439afe3b9f3Simplex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3ba43
I never played vanilla SS2, only ADaOB, so I'd like to ask what is the difference between vanilla and ADaOB regarding laser pistols?
Re: SS2 Straylight ADaoB v0.3.0
67439afe3bc8b
That's sad, one of my favourite changes to the original. The name just doesn't make any sense.

+1. very cool laser effect. I did like the little blobs of plasma too but the laser is better.
Re: SS2 Straylight ADaoB v0.3.0
67439afe3bf50
I never played vanilla SS2, only ADaOB, so I'd like to ask what is the difference between vanilla and ADaOB regarding laser pistols?
Well, a laser pistol should emit actual light, not some blob travelling at 0.0000001c which is how the original behaves. At first, Straylight changed the name to the controversial "plasma pistol", which was renamed to "laser pistol" again, emitting an actual light beam (I think that was taken from SecMod but I'm not sure).

67439afe3bffcSimplex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3c04a
Thanks, I had no idea that vanilla laser pistols were shooting with slow blobs. Sounds lame ;)
Re: SS2 Straylight ADaoB v0.3.0
67439afe3c157
I can get behind that. Makes more sense, plus I agree the blob was always a little.. off.

67439afe3c202Deu sex

Re: SS2 Straylight ADaoB v0.3.0
67439afe3c25b
True for the blob, BUT the blob had a pointlight ! which makes cool lighting effects :)

67439afe3c39dZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67439afe3c3eb
Christ, you mewling whiners. The point of a community patch, a patch intended to be acceptable to everyone, is to FIX BUGS ONLY. The behavior of the laser pistol in ADaOB wasn't a bug fix, it was a major change to its functionality, from a projectile weapon to a buggily-implemented hitscan weapon. So that change is out. The end.

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
8 Guests are here.
There is no "top" to the World-Wide Web. You can look at it from many points of view. If you have no other bias, here are some ways of looking for information.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67439afe3cf7b