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Topic: SS2 Straylight ADaOB v0.3.0
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6744072adffc8ThumpieBunnyEve

Re: SS2 Straylight ADaoB v0.3.0
6744072ae0032
Thank you Kolya for identifying the file the requested data resides in.

I'm no sort of purist, nor am i an elitist for ADaoB's changes. I shouldn't have to be. It may be well and good you and many others flock behind the god like wisdom of the all knowing all seeing all Righteous Straylight whom clearly knows best what i want because you say so.

I'm not applying myself to the mind of the many, or the call of the machine here. I'm the hacker who says, "Nah" and pops a pistol cap in your vid screen projection of a perfect world.

Because..  The pistols -Are- cool, and "Hacker" is still choosing to hold one by the end of the game. So he thinks so too! pbbt!

Theres no holy war to see here. please move along into grav shaft to the street level recruitment center. & Don't forget your basket ball.
Re: SS2 Straylight ADaoB v0.3.0
6744072ae014d
Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing.
Re: SS2 Straylight ADaoB v0.3.0
6744072ae0558
I'm not applying myself to the mind of the many, or the call of the machine here. I'm the hacker who says, "Nah" and pops a pistol cap in your vid screen projection of a perfect world.

¡Cuidado! Tenemos un cabrón aquí.


[cabron.png expired]

6744072ae074cSimplex

Re: SS2 Straylight ADaoB v0.3.0
6744072ae0a0c
SCP release in 2013, or 2014? Gentlemen, place your bets :)

6744072ae0b6fvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
6744072ae0c8a
2013.

[tommyleejonesreally.jpg expired]
Re: SS2 Straylight ADaoB v0.3.0
6744072ae0ea5
I bet the release is early November. (hopeful :oldman:)
Re: SS2 Straylight ADaoB v0.3.0
6744072ae106a
Christmass present.
Re: SS2 Straylight ADaoB v0.3.0
6744072ae132c
Christmass present.

It might as well be. I'm not going to have time to play it until then anyhow.

6744072ae15c0Silver83

Re: SS2 Straylight ADaoB v0.3.0
6744072ae207e
2014. I don't think they believe in a BETA release (sadly) and perfectionism takes its time.

6744072ae2146voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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oh trust me, it's going to be as beta as it can get.

6744072ae22a0ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
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I prefer "experimental".

6744072ae24c5voodoo47

Re: SS2 Straylight ADaoB v0.3.0
6744072ae251f
well, definitely sounds better than "lets apply even more duct tape and hope it holds".
Re: SS2 Straylight ADaoB v0.3.0
6744072ae261e
2013, Valve time.
Re: SS2 Straylight ADaoB v0.3.0
6744072ae28c8
Valve time? That's too cruel.  :P

6744072ae29bdArixonaIceTea:(

Re: SS2 Straylight ADaoB v0.3.0
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I'm on the engineering deck and suddenly my meds stopped working. Are there maybe other reasons why my med stopped working then only an old save? Maybe like a conflict or something like that? I've only used voodoo47 and Odolf kind of fixes, no spawn mods. I thought the med hypos just won't work at all, not that you encounter this glitch like 2 hours in the game? Any help please? or Suggestions causing this glitch. Otherwise is just start from scratch:P

6744072ae2b02voodoo47

Re: SS2 Straylight ADaoB v0.3.0
6744072ae2b5b
only one thing has potential to screw up hypos - installing a gamesys mod during a playthrough.

6744072ae2c01ArixonaIceTea:(

Re: SS2 Straylight ADaoB v0.3.0
6744072ae2c51
Ok, so if I now start a new game everything will be fine? I didn't had any gamesys mod before the vurt explosion mod with added speed fix by blade.

6744072ae2cddvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
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probably. try it and you will see.

6744072ae2de7xdiesp_

Re: SS2 Straylight ADaoB v0.3.0
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Hello, I'm working on a mod which adds an enemy class system. Can I use ADaoB as a base for it? The bugfixes are a must have, and people might complain if it's not compatible. The mod would then be called "(title) for ADaoB".
Re: SS2 Straylight ADaoB v0.3.0
6744072ae2f65
Go ahead, just don't repeat all of ADaoB's content. Rather make it compatible with ADaoB then, so people can use both together. Also note a new version of ADaoB is being developed and will (hopefully) soon be released.

6744072ae3026xdiesp_

Re: SS2 Straylight ADaoB v0.3.0
6744072ae307d
Thank you, Kolya. Basically, what I would do is to edit the ADaoB 0.3's gamesys (enemies, items) and maps (items). I was making my gameplay mod before, but since ADaoB sounds like a thing that should be on by default, I thought to include it for all the fixes. Like I was doing, they would have been incompatible.

6744072ae3139ArixonaIceTea:(

Re: SS2 Straylight ADaoB v0.3.0
6744072ae318d
I still get the glitch that my med hypos stopped working if I enter engineering, how to solve? I started a new game and my only gamesys I have is the frame rate fix of the explosion mod by Vurt. I've installed all the mods in the noobie guide so what's happening?

6744072ae3234voodoo47

Re: SS2 Straylight ADaoB v0.3.0
6744072ae328e
have you tried it without the explosion mod? has the restart fixed the issue? how about older saves, do they work?

6744072ae339aArixonaIceTea:(

Re: SS2 Straylight ADaoB v0.3.0
6744072ae33ed
Ok, well the only thing that give me the problem is this. Shock2.gam file. It's this file in the ADaob v0.3.0 That give me problems. I started a new game with this as the only file in my datapermanentmods and it still gave me problems at engineering. What does it do? It looks like it does nothing. My textures/sounds/explosions are correct but it seems like an important file for maybe fixes? Voodoo/Kolya can you maybe send me a proper Shock2.game file that is working for you so I can see if the problems still occur. Also I didn't used ss2tool.

« Last Edit: 07. November 2013, 18:05:39 by ArixonaIceTea:( »

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