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Topic: SS2 Straylight ADaOB v0.3.0
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Re: SS2 Straylight ADaoB v0.3.0
67411e6ad060c
Hi,

Just thought I give some quick feedback on my experience using this mod for the first time. Quick history - I have used a few mods just to improve graphics and used to manually install these without mod manager. Had to manually patch for no CD, multi processor fix, DDfix etc.

Anyway, I saw this mod and decided to give it a shot as I like what it changes/fixes and improves on :)

So I uninstalled my current SS2 and installed a fresh from CD to new directory, ran the install tool and mod manager this time (alot easier) and popped a few mods in, mainly being just texture pack, a few weapons, and this mod. I have a pretty good understanding of how mods work and am especially very cautious of SS2 mods due to a slight glitch causing so many problems. Needless to say i am very confident I have done everything correctly and have never had any problems before and I have completed SS2 many many times (cool game) :)

Anyway, to my point, I started playing the game and all seemed ok, except I hit my first ever glitch when hacking, I was trying a hack and had to reset a few times, then suddenly I could not left click to select any nodes? I reloaded, still same problem, exit game, restart etc, still no joy, so loaded from previous save. This worked.

I then continued and all seemed ok, then hit my next problem, everytime I selected the repair tool, it turned into the keycard icon, it crashed the game if I tried to use it. Reloading etc still had no fix, except when I exit an area. (I read somewhere recently this could be fault with the way SS2 handles textures?) It never used to happen before, only difference this time is this mod and using mod manager and tool.

Then things got iffy, I found my right click worked fine, but when in the inventory, I could not right click to use items or select them to fix or modify etc. If I came out of inventory, right click worked fine? Again reading did not fix this. I found if I 'reset' my control scheme it worked again. I have never changed any control buttons, just loaded the default FPS one. After this I then found I could not drop item from my inventory?

It seems to me that most of my problems seem control related, buttons not working or dragging items etc not functioning like they should? I suspect the only unrelated problem is the memory issue or something with the inventory items turning into keycards when selected.

So dont know if these are any bugs with this mod...or if I have messed something up, but as stated above, I am really really careful what I am doing and only ever use mods that improve graphics and nothing else...except this mod, which is a first for me. However, I am also using mod and tool to make everything compatible, when I used to do it manually.

So has anybody else come along these problems, I read alot of these forums and have not seen anything like this before?

DOH - sorry about long post, I always ramble on, I just like to give as much info as possible. So any ideas?






67411e6ad0874Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad08cf
The button issue sounds a bit like the Broken Use/Shoot Mode bug.

The keycard icon crash is unfortunately a known bug in ADaOB v0.3.0.
Re: SS2 Straylight ADaoB v0.3.0
67411e6ad0a48
Hi,

Thanks for response. I Agree it does sound like the use/shoot mode bug, but I dont think it is. Its just doing other odd things. Also I applied the bug fix tool from the SS2 tool for this problem. I have been able to work around it so far by fiddling about. Anyway, I shall keep monitoring the problem - maybe it will just go away :)

Thanks for confirming keycard icon crash, at least I know this is a bug. Best of luck in finding and fixing it.

I really appreciate all the work SS2 community members have put into this game to make it better and stay playable and updated.

67411e6ad0b95hazardic

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad0bee
when i played shock with this mod, i noticed than some of decks (med, engineering, hydro and ops) have inclusion of SHEMP - and some not. is it planning to do in future? or if not - please tell me where to get tools for editing mis files? i think i can to include hi-res tech anims by myself=)

67411e6ad0f90RocketMan

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad0fea
You need to download the ShockED toolkit from this site under the System Shock 2 category.  Run ShockED and open the .mis file there.  If you need any technical support regarding how to properly incorporate SHEMP textures, you can consult Nameless Voice.

Also I don't believe it's possible to update ALL of the tech screens due to limitations in the map files that we have available to us for this game...someone else might be able to explain this better.

67411e6ad10c0Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad112d
The missions that don't have SHEMP textures are stripped.  We don't have the brush data so they cannot be retextured.

67411e6ad13e6hazardic

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad143b
The missions that don't have SHEMP textures are stripped.  We don't have the brush data so they cannot be retextured.
i' m sorry, how could i understand term "stripped"?)) u mean that due some restrictions some mis files cannot be updated and what could be done - is already done? am i right?=))

67411e6ad1667Rainalkar

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad16bc
Stripped missions are those that lack the "blueprints" for architecture. Because of that, we can't change the terrain.

67411e6ad18c8hazardic

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad191a
Stripped missions are those that lack the "blueprints" for architecture. Because of that, we can't change the terrain.
got it! so as i understand - all current mis files with SHEMP support are rebuild from these blueprints? and only part of them is available?

67411e6ad1cc4Enchantermon

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad1d2e
Not exactly.
Terrain in SS2 is formed with things called terrain brushes. Before the game shipped, these terrain brushes were "stripped" from the mis files so that if you open up one of the original missions in the SS2 editor, you cannot modify them.
Some time after Looking Glass folded, we were given versions of several of the mission files that were not "stripped"; in other words, they included the terrain brushes. Because of this, they were able to be modified with the SHEMP textures. So, all of the levels that we were given, the ones that still had their terrain brushes, are the ones that support SHEMP. The others do not.

In fact, you can download the "unstripped" missions here. If you compare the file size of an unstripped mission to one that is stripped, you'll notice that the stripped one is much smaller. If you open them up in ShockED, you'll immediately see the difference.
« Last Edit: 03. March 2010, 01:13:26 by Kolya »

67411e6ad1df0Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad1e55
Basically, the missions that don't current use SHEMP don't use it because we weren't able to make them use it.

(Enchantermon, I adjusted your explanation in your last post slightly.)

67411e6ad1efdhazardic

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad1f4b
oh, thanks for clearing this out=)) in other words - you made what you could=) thanks for this work a lot)

67411e6ad213bEnchantermon

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad218b
(Enchantermon, I adjusted your explanation in your last post slightly.)
Ah...is that the proper name for them? I always thought they were called air brushes (I think that's what the tutorial calls them).

67411e6ad227aNameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad22d4
Not all terrain brushes are air brushes.

It's not just the fill air brushes which are missing, but also the fill solid and fill water and flood and solid->water and water->solid and evaporate and solid->air and air->solid and blockable brushes which are missing, too.

And the roombrushes.  And flow and area brushes, too.  Basically, everything that gets "compiled" into the world databases is removed, which means basically everything except for the objects.

67411e6ad23cbKittenykat

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad241f
Okie, I have searched as much as I can so don't hurt me for asking this ( xD ) but, is there a screenshot of the ADaoB pistol anywhere? I don't see any difference in my game with it installed :o I'm not sure if it's just not loading into it for some reason because of the SHTUP conflict or if it's just more a subtle change than I expected, but the pistol in my game looks the same as it always did and it's confuzzling me greatly. o_o

67411e6ad2692hazardic

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad26f1
Okie, I have searched as much as I can so don't hurt me for asking this ( xD ) but, is there a screenshot of the ADaoB pistol anywhere? I don't see any difference in my game with it installed
the main huge difference - moving slide barrel

67411e6ad27bdKittenykat

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad282e
Ahhhh, so there's not supposed to be a reskin of it? Ok that makes more sense now, thanks :3

67411e6ad2b01Enchantermon

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad2b57
Not all terrain brushes are air brushes.

It's not just the fill air brushes which are missing, but also the fill solid and fill water and flood and solid->water and water->solid and evaporate and solid->air and air->solid and blockable brushes which are missing, too.
Ohhhh. I understand now. A fill air brush is a type of terrain brush, and so are a fill solid, fill water, etc. Gotcha. Thanks.

67411e6ad2d7dNameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad2dd6
Ahhhh, so there's not supposed to be a reskin of it? Ok that makes more sense now, thanks :3

No, though there is a version of Tacticool's pistol that is compatible with the working slide barrel in ADaOB.
See this thread: https://www.systemshock.org/index.php?topic=691.0

67411e6ad2fd1ravingham

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad303b
hello im new,

first just wanna say thanks to everybody who put in there time and effort to make an awesome game more awesome!

i am about to re install ss2. i have played it with shtup before but not with adaob or deep fried beer.

i would like to know if adaob is compatible with shtup 6 and deep fried beer.

thanks


^^^^^^^^^^^^^^^^^^^^^^

sorry i mean shmup (instead of deep fried beer) and rebirth complemented.

again my apologies 
« Last Edit: 05. June 2010, 20:45:48 by miracle.freak »

67411e6ad315bmiracle.flame

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad31b8
Yes those three are compatibile, you may use Modmanager to see if there are any conflicts
Re: SS2 Straylight ADaoB v0.3.0
67411e6ad32fc
Hey miracle.freak, glad to see you again. :)

67411e6ad33c8ravingham

Re: SS2 Straylight ADaoB v0.3.0
67411e6ad3427
thanks for the response

also how frequent to these bugs happen? i have read the notes

i crash here or there i can tolerate but if it happens say every 20 mins or so i might wait for an update (if there's going to be one)

again thanks to everyone involved in this mod, shemp and rebirth i cant wait to try them out

peace
Re: SS2 Straylight ADaoB v0.3.0
67411e6ad354d
If you mean the inventory icon bug, I never experienced it myself, so I'd say it's quite rare. Though saving regularly is probably a good idea.
There's currently no active development going on for this mod. Though this might change at any time, I wouldn't wait for an update at this point.

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