682615f061cfc

682615f067593
1 Guest is here.
 

Topic: SS2 Arcaniac Graphics Pack Reduxed
Page: « 1 ... 3 [4] 5 6 »
Read 205238 times  

682615f069cc5
This modification is beyond words but I just can't get the Officers to work! I even erased my mesh folder and replaced it with this one. The Officers are just the droids as usual, while the mesh pictures,  .bin and . cals are all there. Did I do something wrong? Or did you remove them?

682615f069ebcmiracle.flame

682615f069f2a
In original gameplay droids are intended so droids meshes are used in place. Arcaniac planned his own gameplay modification and in his Alpha some models on maps were replaced by the officers he made. But this mod is "reduxed" so the changes to maps and gameplay by Arcaniac were taken out. You did not do anything wrong nor removed them..they aren't there in a first place. You'll need to edit maps and replace original AI objects as Arcaniac did to actually see them in game.
« Last Edit: 07. October 2009, 21:17:22 by miracle.freak »
682615f06a07c
     Arrg, no map instructions to place the Officers there! That was floating in the back of my head. I've only tweaked the .gam file, I've never messed with the maps before...
     How could a padawan go about placing them there? Officers all communicating by droid was a funky idea to me. I guess I'll have to learn about mapping, eh?

 And Thank You for the reply miracle.freak!

682615f06a13amiracle.flame

682615f06a194
I've edited previous post and linked Arcaniac's Alpha version which is still available.... so that you may compare the maps in ShockEd and maybe achieve what you want the faster way.
682615f06a35e
This mod conflicts with the following mods: adaob-v030, Rebirth Beta 01 - Complemented Version, SHTUP Beta 6, DFB's sound upgrade v.3b (fixed Assault Rifle by miracle.freak), tacticool_assault_rifle_replacement_v1.0, tacticool_grenade_launcher_replacement_v1.0.

So what do I do? The tacticool things are self explanatory, but what about adaob, shtup and dfb sound up?
682615f06a4a7
It's compatible with all of them. Ask MOTHER about mod compatibility.
682615f06a5c2
Hmm yeah normally I know about Mod files and stuff, but as it had conflicts with so many, I was really unsure if enabling it would be a good idea. Well I'll try it out now. Thanks

What I do now is: Activate Arcaniac Graphic Pack Reduxed: and then the rest from top to bottom. I guess that will be fine for me then...
« Last Edit: 29. November 2011, 19:21:27 by Colonel SFF »

682615f06a9e0unn_atropos

682615f06aa40
It's compatible with all of them. Ask MOTHER about mod compatibility.
Yeah, mother knows all the answers

682615f06ab36GrimGravy

682615f06ab8a
So ive noticed that the marine models are similar to marines from AvP2, did you base your models of of them?
682615f06ac81
Arcaniac is not likely to answer, he hasn't posted here for a long time.
But if they look like AvP2 marines, they probably are.
682615f06af19
I have seen the protocol robot in one video and was looking for the mod that features it.
Now I read that the robots were bugged.
What was bugged about them?
682615f06b022
If I remember correctly the droid model is still in there, just disabled. I really don't remember what the problem was.

682615f06b2cbRocketMan

682615f06b322
I used to use the droids from this pack.  The problem I had with them was they were too big to fit through some spaces like the hole in the wall near the mall and under some low ceiling in Rick.  I think the models would be fine if they were resized but I don't know by how much.

682615f06b3c7Darklord

682615f06b482
The models alone seem like a worthy replacement for rebirth?  Why isn't this more recommended?

682615f06b597voodoo47

682615f06b608
it strays from the original concept WAY too much.
682615f06b774
Plus it uses models from other games, most notably halflife and Alien Vs Predator.

682615f06b833RocketMan

682615f06b889
Darklord may have been referring to the robots.  I never use anything that deviates too much and I used these so they must be close.

682615f06b99fTidalWaves

682615f06ba00
does anyone know what mesh the protocol robot uses? I mean the robot that kamakazi charges you before blowing up. I'm really interested in using that mesh with the Rebirth mod. I saw the mod/ texture for the kamakazi droid here http://www.youtube.com/watch?feature=player_embedded&v=mp9GTcVDE3E and I really liked it. could someone tell me what mesh that droid is using?

682615f06be9evoodoo47

682615f06befc
ah. was never big into music.


protonew.bin

682615f06bfb2Simplex

682615f06c00f
Me neither, I just googled it and ignored "did you mean 'kamikaze'?" :)

682615f06c25cTidalWaves

682615f06c2b1
ah. was never big into music.


protonew.bin

Ok an where do I drop that? into the DataPermMods?

Yeah I made a misspelling. sorry, my bad.

682615f06cb59voodoo47

682615f06cbd4
we've seen worse. basically, the model you want to use, including its texture, needs to be placed in DataPermMods/mesh to properly override the default one.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
You're getting old.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
682615f06cd1a