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Topic: SS2 Arcaniac Graphics Pack Reduxed
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6740505e61b50TidalWaves

« Last Edit: 23. May 2013, 19:35:37 by TidalWaves, Reason: uploaded image for visual representation. »

6740505e61dacvoodoo47

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yes, you will also need to place the texture into DataPermMods/mesh/txt16.

6740505e61f05TidalWaves

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I had to do some guesswork and i had to refer to the video to make sure I had the right texture but i got it working. Thanks. now just one more mod i have to fix before I can jump in and start playing -unless the elrond's Erin bloom midwife skin doesn't work.

6740505e62064voodoo47

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ok, new SCP compatible version, because we can. also, System owes me (and Olfred) a bottle of vodka.


//ok, screwed up AI textures - batch converted to png to solve the problem (more screwups here and there, but the almost one hour total time I've spent on this is just enough). also changed models of Bronson and her men to something saner, because you DON'T wear a f*cking miniskirt and high heels when making a last stand. I see that System has managed to download the pack already - he will need to get it again. also, he now owes me two vodkas.
« Last Edit: 05. November 2014, 00:17:48 by voodoo47 »

6740505e625aeRocketMan

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because you DON'T wear a f*cking miniskirt and high heels when making a last stand

[9453324162_7993b919dd.jpg expired]
« Last Edit: 05. November 2014, 04:47:23 by RocketMan »

6740505e626b5voodoo47

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the game's called System Shock, not hot blondie bullshit shock.

6740505e62805miracle.flame

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Same as the series is called V.I.P.  :P

6740505e62f0eunn_atropos

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hot blondie bullshit shock.
Stop all work on this "SCP" of yours. Priorities have changed!

6740505e6300avoodoo47

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nuh-uh-uuh, the all spider mod comes first. floating psi spiders!
Acknowledged by: Join usss!

6740505e6310dRocketMan

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Wait... so this mod, until now, contained a bunch of corpse models that Arcaniac made and you just decided to change it?  Mind posting the old one with an expiry date please so I can archive?

6740505e631f6voodoo47

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nope - I just dml'd them. also, the previous version of the mod is still attached to the first post.

6740505e632cfRocketMan

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Ah, my mistake, I see what you did now.

6740505e63514System Shocked

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nuh-uh-uuh, the all spider mod comes first. floating psi spiders!

.   .   .   .   .   .   with new PSI pissing ability.

6740505e638f0Yankee Clipper

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This is an interesting mod. I have been playing around with it to see which parts I like. Some look parts look very good; others, not so much. So, I have been poking at it innards to try to figure out what does what so I can delete the less desirable pieces.

BTW, a transvestite protocol droid... WTF?

Anyway, the stuff in the /obj folder was easy enough to figure out with the help of the BSP Viewer. But, it throws an error when I try to use on the /mesh stuff. Much of that makes sense by the names, enemies obviously, as well as the corpses and ghosts. I used the BintoE tool to find out the dependencies for some of the stuff. But, there are a few things that I'm not sure about. gstm_med.bin is a good example. The name suggests a male ghost on MedSci, but deleting the file made no discernible difference on the apparitions on that level. Plus, there are also files that have names like ghost_m.bin, so maybe gstm does not stand for a male ghost. I also used ShockEd to go to the point where the apparition appears, but I could not see a ghost object to look up in the editor to get its shape name.

The .e file list these materials (gMliveo.gif, goffhand.gif, glabcoat.gif, GCOMslak.gif), all of which are in the /mesh/txt16 directory and all of which look ghostly enough, but where are the ghosts that use this AI? And, how can I find the ghost objects in ShockEd so that I can look them up in the Object Editor? Also, there is a file called gstm_sec.bin. All the rest of the gstm files have an underscore then a short name for a level. What level does sec stand for?

Finally, there are a few files, such as NAVFOFF.bin, that look like they are related to the 3 career path choices. As it stands now, there are 3 different NPC voices for the 3 services, but the 3 NPC characters are all played by protocol droids. Did this mod originally have someone or something in the different uniforms on the station level?



6740505e63a88voodoo47

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yes, the mod you see here is just the graphics part of the original release (that never got finished), it contains some extra stuff that was used on the modified maps, and probably some stuff that wasn't used at all. and, as mentioned, pretty much everything is slightly broken.

and yeah, there are parts that look just weird, the protocol droid being a good example. it's probably because most, if not all models are already existing models from other games that have been converted and slightly modified to resemble the original AIs.
« Last Edit: 03. January 2015, 13:06:35 by voodoo47 »

6740505e63c72Yankee Clipper

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@Kolya:
I think some of your screen shots in the 2nd post depict things that you have removed. dump000, dump003, and dump011 are all stuff you will not see if you run the currently available mod.

@voodoo47:
You dml'ed Bronson and her crew out of the miniskirts. Good call! However, you used the Rickenbacker models as replacements. But, the Rickenbacker models are military while Bronson and her people are Von Braun security. Wouldn't the corpmal1.bin and corpfem1.bin models be a better choice? Arcaniac dressed those models in security garb.

BTW, regarding the corpses that have have spikey things coming out of their left hands mentioned somewhere: It only seems to occur with the Rickenbacker corpse models, corf_ric.bin and corm_ric.bin. To paraphrase Schultzie, I know nothing, nothing! - when it comes to meshes, otherwise I would see if I could fix it.

Is there anyway to get a copy of the mod from before it was Reduxed?
« Last Edit: 07. January 2015, 01:25:25 by Kolya »

6740505e64063voodoo47

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yeah, some screenshots are from the full version. I don't think it's available anywhere anymore, so hope that Kolya has some backup somewhere.
Wouldn't the corpmal1.bin and corpfem1.bin models be a better choice? Arcaniac dressed those models in security garb.
guess they would work as well, but I don't think I care enough to edit stuff some more. my line of thinking was that they managed to grab some equip before the final stand, hence, decent armor and stuff. anyone trying to fix the mod up would probably be better off dml'ing most, if not all corpses, as they are now basically scientist, technician, security, soldier etc instead of eng, med, rec, ops etc, so they don't fit too well on many locations when the mod is used on vanilla game.

and yes, most models and meshes have cracks, spikes and other anomalies - if you are planning an overhaul, you might find yourself with quite a lot of work at hands.
« Last Edit: 06. January 2015, 18:45:01 by voodoo47 »

6740505e64264Yankee Clipper

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One other thing regarding the Shotgun Hybrid model. I generated a .e file which lists the following:

Code: [Select]
MATERIALS{
1,"Material1",GOURAUD,TMAP "SG_BARL2.pcx",0,TRANSP 0;
2,"Material2",GOURAUD,TMAP "SG_CHAM2.PCX",0,TRANSP 0;
3,"Material3",GOURAUD,TMAP "SG_PUMP.pcx",0,TRANSP 0;
4,"Material4",GOURAUD,TMAP "SG_STOCK.pcx",0,TRANSP 0;
5,"Material5",GOURAUD,TMAP "hybsect.gif",0,TRANSP 0;
6,"Material6",GOURAUD,TMAP "Hhands.gif",0,TRANSP 0;
7,"Material7",GOURAUD,TMAP "MCGHead.gif",0,TRANSP 0;
8,"Material8",GOURAUD,TMAP "HYBSECl.gif",0,TRANSP 0;
9,"Material9",GOURAUD,RGB 0,254,0,TRANSP 0;
}

Those that start with "SG" are for the shotgun he is carrying. The files are not there in the mesh\txt16 directory, but files of the same name are in the obj\txt16 directory. So, I grabbed copies of those and stuck them in in mesh\txt16. It does make for a more detailed and better looking shotgun in the shotgunner's hands. But, there is an obvious bit of pink in the trigger guard. What is the best way to go about fixing it? Is the problem occurring because there used to be a file in the mesh\txt16 directory that had the same name (SG_CHAM2) but was actually a different file, or were the model's hand different, or what?


[dump000.jpg expired]
[SG_CHAM2.png expired]
« Last Edit: 07. January 2015, 01:24:49 by Kolya »
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The pink part should be transparent. It's the first colour in the image's colour palette as it should be. Not sure why it doesn't work. Try this one.

I'm sorry I don't have a backup of earlier versions of this mod.
[SG_CHAM2.png expired]
« Last Edit: 07. January 2015, 01:25:05 by Kolya »

6740505e645e4Yankee Clipper

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The new SG_CHAM2 does the trick. :)

Also, it is actually just the female Rickenbacker corpses (corf_ric.bin) that have the spikey hands glitch. Any one have any ideas about what to look for that would cause that kind of thing?

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