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Could you elaborate which pics you mean? Because all images on this page work.
Yes, it's hard not to notice how the elevator and the maintenance passage seem to be some ten times farther apart on Engineering than they are on Med/Sci. Though, I think that this kind of inconsistency is still, if barely, passable (and probably stems from the fact that the various decks were designed by different people from LGS/Irrational). You could even attempt to justify this by implying the presence of an unshown horizontal passage between the endpoints of the maintenance access, even if this would come across as a bit (literally) "stretched"... compared to this, not seeing the upper side of the VB and the Rickenbacker from the VB bridge is in my guess a more blatant inconsistency, even if it doesn't jump at you immediately.I also noticed how the the labels "port" and "starboard" (essentially meaning "left side" and "right side", respectively) are reversed on the Engineering Deck map showing the coolant/engine section. Assuming they were correct, it would follow that the engine core and nacelles are at the front of the ship, which makes very little to no sense at all (for instance, the "front" view of the ships' bridges would turn out to actually be facing the rear).Now one could start a debate on what the protocol droids were on saying that "this place is a terrible mess"...
Speaking of the elevator shaft, who would design a huge space ship with only a single point of access between the decks? It's a single point of failure and asking for trouble.
If you remember in the beginning cutscene, the map layout of one of the decks was dramatically different from any layout that we seen in any deck during the game, supporting the idea that it was refitted for something compact probably).
I've recently been trying to put together the maps of the Von Braun using the ingame maps. These feature a red outline around what is the hull of the starship.
(WARNING: Potential SPOILERS ahead.)It occurs to me that if you consider the diagram discussed here (plus the placement of the Rickenbacker on top of the Von Braun, as it can be seen in the intro, as well as on the screens on the Rickenbacker bridge deck) as compared the actual in-game map/deck design, as well as the views from various windows, they seem to be contradictory to each other to a larger or lesser extent.For instance, not only should a huge portion of the upper hull of the VB be visible from its bridge front view, but the Rickenbacker should actually pretty much be obscuring it, as it sits right in front of the VB bridge. In-game, nothing at all but space can be seen from the VB bridge. Interestingly enough, in the intro video the VB bridge part is completely dark (which might suggest that it actually wasn't considered to be the bridge at the time the cutscene had been made)...Another inconsistency that comes to mind is the placement of the Engineering Deck shuttle bays. On the diagram, they are placed below the nacelles, whereas in-game, they are positioned in the opposite, front part of the ship, approximately where the diagram indicates the fuel storage to be (the huge empty bay at the very bottom of the VB should also be in that area, but somewhat more below the coolant section).While playing the game, I was amazed at the intricate (and seemingly very coherent) design of the VB, and I was disappointed by the contradictions that popped up later when comparing with the ship model. I don't even need to go into how much of a letdown the interior of the Rickenbacker was (that's a military vessel? where are its crew/military quarters, armories? the "Deck A/B/C" vs "Pod 1/2" mess, etc.).
There was clearly little if any effort put into ensuring that SS2's maps would assemble into any kind of consistent whole. If memory serves, the elevator shafts on the Von Braun don't even line up. Like, at all. For example, think about the location of the maintenance shaft between MedSci and Engineering, relative to the elevators.
That's the thing, most of the decks were designed to encourage designated crew members to stay at their stations. Decks 2, 4, 5, and 6 had crew quarters as one means of doing this, as well as lounges, mess halls, and other smaller commodities like a slot machine or pool table.Also, it can be assumed that there is more than a single main elevator in the same shaft. These extra elevators could be used in case of mass-movements between decks or for emergencies, with extra spaces for these elevators to be stored. What strengthens this is the idea that if the elevator were to break it would need to be replaced and Rebecca uses the elevator at some point while you're using it as well to travel around the ship.