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Fair enough. Sorry, thought I'd made sure to get them all right, guess I missed a few.
. . . Diego is in fact in the process of turning into a rumbler, when he's at his most unbalanced, and not a psi rever.
Sure they tell him that, they tend to lie.
Fair point about the evolution process creating a more streamlined infection pattern; however, this would require the Many to birth new eggs at a rapid rate in order to spawn the new generation of ultrafast worms.
Quote by Drew:Fair point about the evolution process creating a more streamlined infection pattern; however, this would require the Many to birth new eggs at a rapid rate in order to spawn the new generation of ultrafast worms.Which is one area that having a simulator would certainly come in handy. It doesn't exactly clear up the naming of the three sim units, but presumably the Many could use them to rapidly simulate generational changes and, on finding one they like, figure out what the genetic code is, and somehow apply that to new eggs.
In System Shock 1, the player character's bogus employee number is #2-4601. This could possibly be a reference to the musical Les Miserables, where the main character's prisoner ID was 24601, a plot point that's referred to repeatedly.
...and, wasn't this the entire point of the Many "absorbing" so many of the VB's crew?