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Topic: SS2 DeepFriedBeer Sound Upgrade V3b Read 113609 times  

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Tags: °sound °SS2

This is Deep Fried Beer's third update on his weapon sound mod giving you beefier sounds on most weapons. (As discussed on TTLG.)
The Assault Rifle sound has been fixed by miracle.freak.

Here are some excerpts from the original readme (included):

<-Deep Fried Beer's sound upgrade for System Shock 2->

Version... 2.0 or something.
Last updated 12/18/04

The following weapons were modified
------------------------------
Assault Rifle
Shotgun
Pistol
Fusion Cannon
Grenade Launcher
Stasis Field Generator
EMP Rifle
Laser Pistol
Ship Alarm
Maintenance Tool
Most of the keypad sounds
Sound for when you try and use a broken gun
Gun breaking sound
Slug Turret
------------------------------
« Last Edit: 03. October 2014, 23:01:06 by Kolya »
Re: SS2 DeepFriedBeer SoundUpgradeV3
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Love the Pistol sounds. Not very fond of the other weapon sounds, though...
I removed the other sounds from \snd\weapons, and just kept the pistol sounds.
« Last Edit: 08. July 2005, 15:36:01 by Roenie »

673f6ee6aaebefiladelfiva

Re: SS2 DeepFriedBeer SoundUpgradeV3
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Hey, so whenever I try and download the mod I get an error just after I pass 1.58 megs on the download. I have been digging all over the internet for a copy, even finding a working torrent has failed. So, I ask could someone verify the link for the download, or send me a copy, or just simply advise me on the error which states:

"Internet Explorer cannot download ...edBeer_SoundUpgrade_V3.zip from www.systemshock.org.

Content Decoding has failed"
                                                                                      [OK]

Thank you for your help,
filadelfiva,
filadelfiva@yahoo.com

673f6ee6ab05aNameless Voice

Re: SS2 DeepFriedBeer SoundUpgradeV3
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Confirmed working for me.
Try a different browser?

673f6ee6ab1b8ZylonBane

Re: SS2 DeepFriedBeer SoundUpgradeV3
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Say, did DFB ever correct the assault rifle firing sounds so they don't cut out when you're firing full auto? I downloaded a version of this ages ago and had to fix it myself. Been using it ever since!

673f6ee6ab32cmiracle.flame

Re: SS2 DeepFriedBeer SoundUpgradeV3
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Eh, good point, I had to fix it too. The sound of Assault Rifle can not exceed 600 miliseconds otherwise it would cause sound pauses while firing full auto. The armor piercing bullets have this issue I think. I had to cut sound exceeding 500 miliseconds and make a fadeout at the end of what's left.

I guess there's no fixed version of this anywhere so if anyone's interested I can upload it.
Re: SS2 DeepFriedBeer SoundUpgradeV3
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Good, put up the sounds and I'll replace them in the original mod.

673f6ee6ab4efmiracle.flame

Re: SS2 DeepFriedBeer SoundUpgradeV3
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here it is
« Last Edit: 19. January 2008, 16:56:35 by Kolya »
Re: SS2 DeepFriedBeer SoundUpgradeV3
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Thanks. It's up now in the first post.
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it gets rid of all other sounds for me, exept for logs, and e-mails
673f6ee6ab813
Your problem is not related to this mod. It merely replaces a few sound files. There's no way it could mute other sounds.
Try setting the Positional Sound Bias slider in the audio options to the middle of the scale.

673f6ee6abe4fNameless Voice

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it gets rid of all other sounds for me, exept for logs, and e-mails

You didn't make your game mod-ready before installing the mod.  As such, the folder with the replacement files is fully overriding all default snd resources.

Use The SS2 Tool to make your game mod-ready before installing any mods.

673f6ee6abf7dShinobi

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Does this mod affect MP play? Thanks.

673f6ee6ac08dZylonBane

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If you've never played through the game in single-player mode, this mod will format your hard drive and murder all those you hold dear. Otherwise, it will be fine.

Why do you ask?
« Last Edit: 23. November 2011, 17:14:02 by ZylonBane »
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It happened to a friend of a friend. What a way to go. :(

673f6ee6ac377Shinobi

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Lol. Delete system 32. HEHE.

Been playing online a bit (when it effing works!) but certain mods reeeeeally don't wanna go online, lol. And SS2MM is..... temperamental.... to say the least! Cheers :)
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Mods that only change sounds, graphics or models will always work in multiplayer (although only for the person who has them installed of course).
Mods that have a gamesys file need to be installed on all clients. Check the tags of the mods to see what's in it.
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The Assault Rifle sound has been fixed by miracle.freak.

What was wrong with it in the first place? Are parts of this mod integrated in SCP Beta 4, or were weapon sounds also fixed/changed there?
Just checking out a few mods for a new play-through, and thinking about leaving out this one this time.
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What was wrong with it in the first place?
Say, did DFB ever correct the assault rifle firing sounds so they don't cut out when you're firing full auto? I downloaded a version of this ages ago and had to fix it myself. Been using it ever since!
Acknowledged by: JML

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