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...The description of the shard says that it's pretty much just silica glass but with some trace elements used as dopants and has a resonant freq. that's in tune with psionic emenations. Elsewhere it is implied that the shard is almost alive, giving off a soft glow. I can't do anything about the glow obviously but the random, scrambled color scheme and the self illumination was meant to give the shard a bit of character so it looked remotely special and not like a piece of broken window pane....
//CRYSTAL SHARDschema swing_shard1archetype WEAPON_MELEEvolume -500delay 400swingcs1env_tag (Event Motion) (WeaponType CrystalShard) (PlyrMelee 2 2) (PlyrMeleeSwing 1 1) schema swing_shard2archetype WEAPON_MELEEvolume -200delay 300swingcs2env_tag (Event Motion) (WeaponType CrystalShard) (PlyrMelee 2 2) (PlyrMeleeSwing 2 2)
II hoped to get it work at least in ShockEd but no avail. When I clicked Reload Schemas in the menu, I've lost most sounds. Someone more experienced could know how to do this.
//CRYSTAL SHARDschema swing_shard1archetype WEAPON_MELEEvolume -500delay 400swingwr1env_tag (Event Motion) (WeaponType CrystalShard) (PlyrMelee 2 2) (PlyrMeleeSwing 1 1) schema swing_shard2archetype WEAPON_MELEEvolume -200delay 300swingwr2env_tag (Event Motion) (WeaponType CrystalShard) (PlyrMelee 2 2) (PlyrMeleeSwing 2 2)