673f8e0c6d25f

673f8e0c6ea58
2 Guests are here.
 

Topic: SS2 Christine FM2: UNN Nightwalker v3
Page: « 1 2 [3] 4 »
Read 140897 times  

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f076
Thanks voodoo47... I ended up trying tinkering with the fm.cfg file (as some other users suggested) to skip the initial jail cell section altogether, starting on the "second day" in the cell.

However, there are still problems. Some of the game-critical sections have not loaded: for instance, the body with the codes and card on the med-sci deck actually has no items on the corpse. This, understandably, is a game breaker. It's one of a few problems that have arisen. I was going to keep trying to fix it, but I'm resigned to the fact that Nightwalker will need to remain part of a very enjoyable past life. :)
Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f225
Hmm... Try to disable all other mods and run the fm again, start from the beginning (no saved game).

673f8e0c6f3c5voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f414
if you are using Rebirth and Flora overhaul, make sure you are using the latest versions, and that your game install is patched to v2.43. you can also share a save, I'll have a look at it, maybe I can figure out what's wrong.

673f8e0c6f4c4nano_machine

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f512
I am having the same prob as Joseph, how do i update the NVScript file?...Can anyone provide me with the save game which skips the Day 1 thing?

673f8e0c6f5ffvoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f64c
http://www.ttlg.com/forums/showthread.php?t=134166

overwrite the current nvscript.osm with the latest one.

673f8e0c6f6f1Yankee Clipper

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f742
Wouldn't using the latest SS2Tool update it automatically for them? At least for people not named voodoo47...  :thumb:

673f8e0c6f7cevoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f819
the very latest (6.0) should.
Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6f996
Actually the one from the master build is from 5. March 2014, while the version in the TTLG thread is from 15. December 2012.
I'm not sure any more where I got that version (from NV maybe?) but it's definitely not the same as the latest TTLG version.

673f8e0c6fc5eunn_atropos

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6fcb5
I just checked and neither reimstoff.net or http://reimstoff.myownmusic.de seem to be there anymore, so you cannot get the song that is played on the credits. Luckily I downloaded it at some point, so here it is.
Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6fdf1
I have started playing this agin as well. I had the unable to eat snack bug myself but a restart fixed it. My question is how do you get out of the water in security maintenance tunnel? I couldn't mantle out. And yes new mantle is on
Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c6ff5f
Well I guess nobody knows. I just didn't go in the water this time..lol I have finished all the missons once again. If anyone figures out how to get out of the water in the security maintenance tunnel on the first level of Nightwalker? Please let me know.

673f8e0c7006cVegoraptor

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70116
Well, I did find a way, even if it's an unconventional and cheaty one: I spawned myself a bed to stand on.
But I really feel like someone who knows what they're doing should code in a pool ladder or something.

673f8e0c702devoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c7032f
aand completed (also three and half hours). good fm, but it could do without Shodan. quickfix attached to the first post, mostly the same deal as with Polaris;

-impossible to get from the watery areas on the security level, so spawned a few ladders
-fixed attachments on the drunk woman
-fixed positioning on a few objects
-fixed physics stuff on a few custom objects (donuts, chocolate bar, cigs)
-can eat and drink as much as one wants
-cigarette butts size now matches those in the ashtrays (custom object)
-cigarette packs now sized so they would fit into the cigarette cartons (custom object) properly, also will give one psi point when smoked, SCP style
-tall plants removed physics to hopefully prevent them falling into floor
-integrated appropriately modified versions of RealSG and Shotgun Muzzle Flash minimods (remember, Fixed Objects and an appropriate version of RealSG need to be loaded in the mod manager. SHTUP-ND and Object Shrink are also highly recommended)
« Last Edit: 13. March 2017, 12:32:51 by voodoo47 »

673f8e0c703f9Sneaksy

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70447
Hey guys, loved Pontabee, played it all the way through with a mate on multiplayer. Was really looking forward to starting this one but when I start off in the cell it wont trigger the next loading screen. I'm just stuck in the cell for ever! I've tried uninstalling- re-installing, re-downloading the mission everything! Anyone found a fix for this?

673f8e0c704e4voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70520
patched up with SS2tool? post your shock2.log (should be in your SS2 folder).

673f8e0c705d2Sneaksy

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70621
Have now :) I was running the steam version - which weirdly worked fine for my mate but not for me. Now patched with the ss2 tool and all running as expected!

673f8e0c706d7voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c7072b
make sure you are both patched up if you want to play MP together.

673f8e0c707e0Jackafur

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c7082c
time for me to be a nuisance in this thread now. Is there not a bulk supply of cyber modules in the beginning like there was in Ponterbee? I think there was like 64 modules laying around near the very first upgrade station in ponterbee.

673f8e0c708c8voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70916
well, this time you start in jail, so what'd you think?

673f8e0c709a2Jackafur

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c709ef
I guess cyber modules are too large to smuggle into your ass.
Acknowledged by: JML
Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70b44
Oh jeez, Rick!
Acknowledged by: JML

673f8e0c70db9Hardcore

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70e19
My question is how do you get out of the water in security maintenance tunnel? I couldn't mantle out. And yes new mantle is on

While playing this mission that situation made me angry too. But I found an easy way to climb out of the water. Just throw an item (I tested milk and Donut or Burger) into the water. It swims on the surface. Just pull yourself up onto the item and easily jump to dry ground.

673f8e0c70ed9voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c70f30
the quickfix should spawn a ladder.

673f8e0c7106fZylonBane

Re: SS2 Christine FM2: UNN Nightwalker v2
673f8e0c710ca
A leaping midair mantel doesn't work?

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
2 Guests are here.
we tore through the virtual history books searching for some cool facts
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f8e0c715f1