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-added ADaoB hybrid shotgun fix-shotgun now has a muzzle flash (install Olfred's Fixed Objects!)-hybrid shotgun also has a muzzle flash, and ejects casings-grenade hybrid throws grenades from his right hand-tweaked weapon/armor/ammo/weapon eject size-the kid now uses an actual kid texture, not a creepy shrunk down woman-her teddy's rotation is now joint locked-corrected the awful typo on the Malfunctioning TriOp computer
1.01 has been downloaded 56 times (last download just a few minutes before 1.02 was up, daamit).
1.03 changelog;-slowed all ecologies down 4 times (see earth.mis.dml)-nacelle flux button (1340) audio setup fixed up a bit (see earth.mis.dml)-disabled illogical audio responses on some objects (see earth.mis.dml)-broken email will no longer be received right before the mission ends (see earth.mis.dml)-set the secdoors to opened to make sure the hybrids will pathfind and open them. the dml closes them again before the game starts, this makes sure the setup works properly without having to change the door status each time the level needs to be reprocessed (see earth.mis.dml)-goal notes now make more sense-no more Polito barks when receiving CMs-fixed some obj positions and textures-replicator 2227 no longer sells broken objects-fixed heading of some teleported AIs-fixed pathfinding in the starting area-should now be much more difficult to screw up quests (should not be possible to do them out of intended order anymore)-emails and logs grammar fixed (ZylonBane, and System Shocked)-tweaked the animated screens to work nicely with SHTUP-ND-tweaked the AI paths near the nacelle, the AIs should not get stuck now. not as often, anyway-mission made ready for the new voiceovers
-removed the rogue props from card slots so they would work properly again (see earth.mis.dml)-reset physdims of all lockers-fixed the destroyable grate setup (grate was supposed to crash down after receiving damage, not just disappear, but the flinder object was not set up properly. see earth.mis.dml)-breakable fan will now also flinderize into its debris version, mirroring the destroyable grate-made the flickering lights much less epileptic (see earth.mis.dml)-tweaked physdims of all pipes in the secret passage to be much less annoying-girl in stasis will no longer identify in hud as searchable corpse-chips now float on water-cigs add one psi point when smoked-added the missing cryotube door to the player's cryotube.