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-made sure the custom door texture is not getting overriden when using SHTUP-tweaked the vent fan debris a bit more (should hopefully look less stupid when falling down and settling on the ground)-added an alternate, thiefy way into the secure area, so one doesn't have to wait for the hybrids to open the secdoors (also useful should they bug out for whatever reason)-navigation console made not hud selectable (was apparently part of a quest that didn't make it into the release version)
-fixed a problem with the Release Clamp quest (struggling to keep aligned with Mintrel email firing too soon if the clamp was not approached from the cargo bay. see earth.mis.dml)-changed the last email to make more sense (now asks the player to enter the cryotube instead of hitting a non-existing switch)-once the player enters the tube, the door will close and the FM will end
stuck: enemies will freeze here (attacking will unfreeze)no-damage-after-third-push: screen will flash red, but no hp are removed
-slowed all ecologies down 8 times (see earth.mis.dml)-added proper physdims on useless tools-fixed physdims on the teddy bear archetype-the nacelle console will stop displaying the pressure once the flux quest is over (see earth.mis.dml)-player now starts inside the cryotube, facing out properly (see earth.mis.dml)-half broken doors to the armory now impassable to AIs-added some chemicals so that organs would be researchable-added a pistol to the armory so normal bullets would be of some use-fixed ladder 2017 to be less annoying-added DML stubs to allow further moddingspecial thanks to the voiceactors:dlw6 (Jameson, Clifton Marsh)Shadow Creepr (Fen Drayton, Annesley Woodhouse)Yandros (Barton Seagrave, Fitzwarren)
a save would be nice for the first one, and not quite sure what do you mean by the second one.