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Topic: REVERT3D engine
Page: « 1 [2] 3 4 »
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Check out our dev blog at http://revert3d.blogspot.com
We put together a new demo featuring scripting and some basic tutorials 

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hm editor work but if I test it I see only black  :(
any system requirements ?

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how can I insert a playerstart if I have delete it ?  :/
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You need to place a "Player Spawn FX" object somewhere in your room (In 3D mode: Ctrl+O to open object browser and select), the objects name must be set to "Player" (left click on object when placed)
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You need to place a "Player Spawn FX" object somewhere in your room (In 3D mode: Ctrl+O to open object browser and select), the objects name must be set to "Player" (left click on object when placed)
Sorry, its Ctrl+B to open the objects browser ;)

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How can I set the textures to fullbright ( no light, no shadow ) ?
Is it possible to change the music ?
Is it possible to change the movement speed ?
Is it possible to change the high from the player ?
How can I change the high from many blocks at once ?
How can I copy&paste a light or many lights ?
 :awesome:
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In the case, you are running the latest 0.8.1b / scripting demo:
1) No, theres currently no way to set specific texture props (a feature like this and some more are planned)
2) You can put another MP3 in there with the same filename ("data" directory) - It was all hardcoded for the demo because theres no real soundsystem at all to this point
3) Yeah, add the following line to the "onInit" function in the script "system.r3s" (press F5 to open script editor):

r3dSystem.setFloatVar("R3D$GAMELOGIC", "FPS_MOVESPEED", 0.1)

"0.1" is value to be changed - It is the units to move on each cycle. Setting it higher will make you move faster and vice versa. Theres also "FPS_STRAFESPEED" to change strafing speed, "FPS_JUMPSPEED" for jumping and "FPS_ROTSPEED" for turning around.

4) Yeah, just point at the player spawn object while in 3D mode and use Shift + Arrows to scale it - this object represents the player thus affecting the camera position
5) No way
6) Nope, but you can just press "L" to place a light instantly

:)
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Well, the original plan was it, to release it along with version 1.0 (thats because source code optimizations and documentation work is planned for this milestone).

673fa0b53296fvoodoo47

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last update is from may 8, so I would say the chances are pretty good.

673fa0b532a45Shocker

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Is it possible to recreate SS1 from this version?

673fa0b532b67voodoo47

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if you mean playing the game, no, this is not possible yet.
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BTW: We're still panting and sweating, putting this stuff together ;)
Acknowledged by: Briareos H

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Just came here to say: Amazing work, this engine has so much potential.
I'd use it to make an exploration oriented sci-fi adventure.

man... the possibilites. :D

We really need a wiki and/or a forum for REVERT3D !
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Just wanted to say I hope this project goes places.. However for the sake of legalities if it ever reaches a 1.0 state going to need to post it with some GPL'd textures (freedoom provides a good source of these. Think Open Arena would be another source, but freedoom would be visually similar in terms of quality I think.)

Kindof like Cube, only for 2.5D gaming. I like this Looks very simple to use. As in so simple even a moron like me can do it.

673fa0b5330acLambda 00

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Late reply, but both download links are giving a file not found error.
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Anyone have a copy of the source to this thing?

The 'import system shock levels' alone is pretty sweet. I'd hate ot see this thing die because it's impressive.

673fa0b533301Briareos H

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pleasedontdie pleasedontdie pleasedontdie pleasedontdie

673fa0b53343dKyle873

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I messaged Robert on Facebook, here's what he had to say:

"Sorry, in the meantime I had to programm this damn Mars Curiosity Rover and send it to space :P I'll think about a code release, seems like there will be more Mars Rover launches in the future"

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
3 Guests are here.
I love the way you write and share your niche! Very interesting and different! Keep it coming!
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