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Topic: REVERT3D engine
Page: « 1 ... 3 [4]
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673f57b7addfbRocketMan

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When this is done I intend to make an SS1 FM.

Somewhat unrelated question... Is it possible to have an event in SS2, like a quest, to somehow (anyhow at all) launch an external program (maybe go right into a level of SS1?) ?  I don't care how ridiculous it is or stupid it looks as long as it happens automagically and fast enough as no to kill immersion.

673f57b7adffdvoodoo47

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so dawg, I herd you would like to play system shock while playing system shock2, right?

Image: http://img404.imageshack.us/img404/8540/shock2fake.jpg

yeah it's fake.

673f57b7ae14dRocketMan

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oh crap I forgot about that... but that's a gamepig mod isn't it?  Would you be able to play it full screen enough and with enough native control functionality for it to play like the original?  i have no problem with embedded app-like games but only if it's not compromised.

EDIT:  Fake?  Thought this was real?

673f57b7ae251voodoo47

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yeah, it's a gimp made fake picture. made it when we had gimp at school. it'd still be cool though.

673f57b7ae37bRocketMan

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There's gotta be a way for some code flag to send something outside the application to launch ss1 somehow and to rig up ss1 so that there's no option but to start the game with a set level.  This has got to be possible!

673f57b7ae46bvoodoo47

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I know secmod is able to generate custom inventory menus so a 640*480 window should be doable, but getting the ss1 3d graphics into it would require grandmaster lever hackery.

673f57b7ae57aRocketMan

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Yeah I wouldn't go into that territory.  That sounds technically difficult/impossible.  I would shoot for a hack job of exiting shock2.exe and running shock.exe right into a new game and have it all linked up to 1 event in ss2 like clicking a button.  Maybe NV knows how to do it :P
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Would be completely badass though.  :D
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Yo Dawg.

Anyway. We're a touch off topc aren't we?
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Yea look. I'm pretty sure this project is dead, but I don't want the engine to die. System shock 1 had a lot of features even the version of doom Strife was built on didn't have, so levels are still pretty retro looking, but you can have floor over floor without having to resort to tricks like 5d space from marathon.

Anyone know where the original dev went?

673f57b7ae9bfWhyNott

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I haven't had any contact with the developer since mid-2013, he probably go hit by a bus or something
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Hey can someone go raid his house or something to get the source code?

*don't do that. It's illegal.

673f57b7aeb90WhyNott

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You can always mail him, you know. If he truly stopped working on this project, I'm pretty sure he wouldn't mind sharing the code with you
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Didn't realize he had made his email address public.b

673f57b7aed23WhyNott

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If he does respond to you, make sure to let us know
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Dead address. Got a mailer daemon as soon as I hit send. It is possible I copied it down wrong, but it looks right to me.

673f57b7b08e5voodoo47

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maybe try to contact him via his youtube account.

673f57b7b0a37WhyNott

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You mean this one: XXXXXXXXXXXXX

[Please do not post email addresses on the boards, thanks. ~Kolya]

673f57b7b2defWhyNott

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You mean this one: XXXXXXXXXXXXX

[Please do not post email addresses on the boards, thanks. ~Kolya]

Okay, do you mean the one that starts with letter "g", ends with "vle", and has a domain of hotmail.de?

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