673f6e998ab02

673f6e998dbf5
6 Guests are here.
 

Topic: SS2 No weapon degradation
Page: « 1 ... 8 [9]
Read 105946 times  

673f6e998f880
I still remember when real life wasn't today's standards. We would play Silkworm for hours and no one ever asked where all the ammo came from.

673f6e998fa33voodoo47

673f6e998fa9f
I doubt that "real life" is today's standard - just look at all those generic duck & recover return to corridor or scripted sniper gets you shooters. makes ss2 look almost like a reality simulator - ramming a giant med hypo needle up your butt is way more believable than crouching behind a barrel and healing up bullet wounds for no apparent reason. unless I'm missing something and Wolverine is way more popular than he used to be.

673f6e9990191Fironkkuify

673f6e99901f3
You can find all sorts of inconsistencies in the "realism" of games.

Resident Evil in particular is a huge culprit of mysterious ammo placement.  With older titles, you always found ammo or health in the strangest places whereas with the more modern REs enemies just drop random ammo for weapons they nor any of their comrades ever use.

I doubt that "real life" is today's standard - just look at all those generic duck & recover return to corridor or scripted sniper gets you shooters. makes ss2 look almost like a reality simulator.

Good point.  I think we all know a HUGE offender of that formula (HINT: it's the name of a small fish when abbreviated).

673f6e99902dfMachiner6

673f6e999033a
Pretty nice voicework on that log script. Now all we need is some weird static or background noise to recreate the way all the other logs are in-game. I never thought that was why the weapons degraded no matter what.

673f6e999040bmonkeybrain

673f6e9990463
top 2 threads currently: despawn and no degredation. what's next, "you are leaving the mission area" mod?
673f6e9990603
Sorry for respawning this old thread. But what ever happened to this ? Did it ever make it into SCP or ADoDB (or whatever it is) ?

673f6e999082aZylonBane

673f6e9990885
A request was made to Night Dive to get Terri Brosius to record the "missing log" for us, but nothing has happened on that front yet.
Acknowledged by: Da9L
673f6e9990a0c
PLEASE UPDATE THIS MOD it is broken or that the files that were supposed to come with download are missing so it only includes mod.ini please fix. or do i have to add user.cfg to the mod file for it to work with code?

673f6e9990aebvoodoo47

673f6e9990b53
you are supposed to add that line to your user.cfg, that's the actual mod. but I guess the ini serves no real purpose now, so I think I might just remove it.
« Last Edit: 11. May 2018, 08:36:16 by voodoo47 »
673f6e9990c7d
yeah its working now, all i knwo is i don't know what the mod is for if it doesnt do anything
673f6e9990edc
I think he's referring to the now removed zombe's mod manager mod. Which didn't work because it required zombe's mod manager.

673f6e99910ddZylonBane

673f6e9991143
User who names himself after one of the smartest people who ever lived, can't even read the first post of this thread.

673f6e9991222voodoo47

673f6e9991276
yeah.

also, it may be worthy of note that adding the var to the cfg doesn't actually work properly (if memory serves). I could make a dml mod that does the job, but I don't know, game breaking mods are not my favorite.

673f6e9991331ZylonBane

673f6e99913a1
Are you sure you're not thinking of the no-respawn config var? IIRC that requires a special property to be added to spawners for it to affect them.

673f6e9991483voodoo47

673f6e99914d7
that may be the case - that's why the extra if memory serves. as I've said, never cared for these game breaking vars/mods too much.

I may check things out to be sure, but not anytime soon.

673f6e9991588Davinci

673f6e99915db
Dude just answer my question. In which file ?
673f6e99917eb
If it isn't there just create a text file named user.cfg in the game folder and add the line to it.

673f6e99918c1Gun Nut

673f6e9991926
I can't find the User.cfg.  I found the user.bnd, but is that the same?  If so, the command doesn't work. 

673f6e9991b65voodoo47

673f6e9991bbf
If it isn't there just create a text file named user.cfg in the game folder and add the line to it.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
6 Guests are here.
(scared of the unhealthy green)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f6e999325d