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. . . a magical incredibly specific weapons-only entropy field (which if they had that ability, they'd logically use to bust up other machinery as well anyway).
I took the parts back down to Engineering and scanned them, and I found some strange residue clinging to the metal. Almost as if it had been left out in a fog, only it definitely wasn't water, because it seemed to be eating away at it.
1. Toxic/Corrosive Organic Particles - Eats away at all sorts of materials, including those in complex systems. Origin unknown.Explains the poor condition of the ship and the high failure rate of weapons"organic" implies bacteria or some sort of living material that feeds on the weapons/shipMay invalidate the anti-entropic skill unless we say that anti-entropy simply supresses the activities of the particles.May interfere in other texts explaining the poor state of the ship.
I can see Kolya's concern is also valid but IMO the risk of contradicting other explanations in the game is pretty minimal.
Sir, I can understand your confusion as to why the sanitary regulators in subsection 22-A failed today. While I admit the diagnostic logs look as if I haven't properly done routine maintenance on it for many months, I assure that I have been vigilant in my dutiies. I did some electron phase scans of the area and discovered that some sort of fine mist of organic particles, barely detectable, was eating away at the bulkhead.What's worse, when I scanned for this same phenomenon elsewhere in the ship, I found it was almost everywhere! This stuff is really toxic for all kinds of machinery -- if we can't do something about this soon all our equipment is going to start suffering really high failure rates.Look, I don't care so much about the equipment, I just don't want you to blame *me* when it starts looking like everything hasn't undergone typical maintenance procedures for 3 years -- it's this mist. No, seriously! An invisible mist!I'm getting fired, aren't I? Hey, what's that weird sound over there... hey! ow! (indecipherable) my spleen! (chewing sounds).
System Shock 2’s missing log“One of the most controversial design decisions in Shock 2,” says designer Dorian Hart, “was to have the weapons degrade with use, and so be in regular need of repair. From a pure design standpoint, the goal was to ratchet up the feeling of constant tension. Part of what made Shock 2 such an emotional experience was that we never let the player get comfortable; having players know that their guns could jam in the middle of a fight played straight to that goal.“There was, and continues to be, backlash from the fans about that system — and a majority of that criticism comes as complaints about the realism of the system. In real life, weapons don’t noticeably degrade with each shot fired, and so it angered players that the Shock 2 weapons had that behavior.“The maddening truth about that was, at least once during development, we talked about having an audio log in the game that talked about why that was happening — enough so that some people on the team thought we actually shipped with it. The log would have explained that as part of their takeover, the Many had released a special corrosive gas into the Von Braun that damaged weapons but was harmless to organic creatures.“Of course, in hindsight, the team has been kicking themselves for not including that audio log. In one fell 30-second swoop, we could have prevented about 80 percent of the complaints, or at least redirected them toward Xerxes and the Many, and away from the development team.”