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I'd like to summarise some points: I don't think we need an explanation for the exotic guns breaking. They're alien guns and no one knows how long those should last. Similar for the stasis field generator, which doesn't exists in the real world either. Conventional guns that the Many use (shotguns) might stop working when taken from them, because they tend to grow into a symbiotic relationship with their guns, where their own flesh and bones replace parts of an otherwise broken gun (eg a finger bone replaces a broken hammer). This symbiosis can be seen as an early form of the pure bio-weapons they build later on. They learn the principles through assimilation.Now why do weapons break? Because the Many destroy them to learn more and faster. It's part of their evolutionary plan. How do they do it? Partly by manual sabotage and partly through a corrosive body gas that each of the Many's creatures exudes through wounds. So the more of them you shoot, the faster your guns will break.Why does it only affect guns? Because that's the plan. Breaking the ship is counterproductive to the Many's plans at this point.Speaking of which, the Body of the Many can consequentially be seen as their attempt at building a biological space ship, which would eventually rid them of their dependence on any machines. You ever wondered why the BOTM sits there embracing two space ships from the outside, growing into their crevices? Ever noticed how the Von Braun looks like a gun?
LOL, I'd totally forgotten I wrote that post. It was indeed a joke post and certainly is in no way canon or a real "forgotten" log or anything.The real reasons, of course, are outside the story canon altogether and were around wanting to remove a sense of safety or complacency, decrease the quality of weapons for non-Soldier type characters, and increase the value of the repair kits. In retrospect we probably made the weapons decay too strong, though I think people underestimate the value that the system brings to the game as a whole.Also I am very gratified that folks like yourself, and the community there, enjoyed the game... man that was a long time ago when we made it.
I think it's just semantics, yeah.
But it's clear that a group of experts need to lay down the foundation. Only solution I see is if we convinced some of the guys who worked on SS2 to do so, but that's not very likely to happen.
We have a lot of material to draw from: the manuals, I.C.E. Breaker, log list (we need one of those for SS1, actually) and other in-game data.
mist mixes with gun powder and corrodes metal, doesn't effect bullets because the gunpowder is sealed within them, one shot however the inside of a gun is given a liberal coating of excess gun powder, this can even apply in a minor way to the biological weapons considering they contain pieces of guns in themselves, having the effect amplified by the fact that the biological parts would obviously degrade much faster than metal would simply because biological things tend to be soft and squishy. or brittle.