6841576270c11

Page: « 1 [2] 3 »
684157627614a
2 Guests are here.
 

Topic: SS2 SHODAN model
Page: « 1 [2] 3 »
Read 83082 times  

6841576278c56ZylonBane

6841576278cca
Well that sucks. I was just looking at the upgraded toilet model he did for HDTP, and was struck by how similar it is to the SS2 model. I was hoping to ask him if he'd be willing to make an SS2 version.

Ah well.

6841576278da4neoendedsmith

6841576278e00
I've read through this thread, and can't understand if this model is now complete and which if so, what file from which post do I download?  Thank you in advance.

684157627a0f0neoendedsmith

684157627a15b
It was never fully finished.

Thanks Nameless, do you recommend I use this model and texture for SHODAN, or should I just use the game default?  Also, if you do recommend this one...what isn't finished on it?  Will it at least work at all, or will it look crazy and buggy?  Thank you in advance.

684157627a22dNameless Voice

684157627a280
As far as I know, there isn't a working in-game version, just source files for 3D Studio Max.  I don't think we ever got her into the game properly.
684157627a412
Zygo posted a model that should be working, maybe even combined with the textures from the first post. I haven't tested it yet, but go ahead.
684157627a538
So far as I am aware, the model I posted works (ie is animated fine and didn't show any artifacts in my testing) except for the tga texture on the 'head fan' which I had to replace with a generic tga I knew worked, from Ponterbee. Which resulted in Shodan wandering around fine, just advertising a bar or something- perhaps a new revenue making idea for EA if they ever get around to making SS3?

684157627a888neoendedsmith

684157627a8e3
So far as I am aware, the model I posted works (ie is animated fine and didn't show any artifacts in my testing) except for the tga texture on the 'head fan' which I had to replace with a generic tga I knew worked, from Ponterbee. Which resulted in Shodan wandering around fine, just advertising a bar or something- perhaps a new revenue making idea for EA if they ever get around to making SS3?

Awesome Zygo, so do I download the .rar file you posted on 29 April and does that contain all the files I need to replace?
684157627ae4e
I don't think I replaced the TGA with one which worked as I couldn't get PSP to save into the correct format, so it was just a model replacement, iirc.
684157627afb4
I have rigged this model with little errors if you wanted to know i will post a link soon or pm you if you want
684157627b0c8
Just so you know i use skeletal animation not vertex
684157627bc78
i need to properly animate it and rename the bones, that will take a while.

684157627bda6RocketMan

684157627bdf8
Hang on a sec you have to see if any of this even works.  Ss2 doesn't support a lot.  You could easily add bump mapping and specular layers to a texture for example but the game can't  use it.  Similarly you can't use modern rigging techniques as far as I'm aware.  Rigging in ss2 is a pain in the ass.
684157627bf1c
BUT, system shock 2 does use joints and such, not like that you would find in half life but still, it uses skeletal animation.

684157627c06dRocketMan

684157627c0c2
The question is whether the tools and techniques you are using produce a finished product which the game code recognizes.  The planes and joint boxes all have to follow a naming convention and any additional info that would be part of a modern animation system (like bones or whatever entities modern characters use) would be ignored or could cause errors.  If you have a look at a 3ds file which has the joint boxes and planes you'll see how simple (yet clumsy) dark's animation actually is.  Just want to make sure you're aware so you don't do a bunch of work for nothing.  Facial animations are not supported either, only head tracking.

Do you know how to compile the 3ds model files into the .bin format that the game uses?
684157627c1c5
BUT, as long as it has the correct animations none of that applies, well not to me most of the time.

684157627cad1ZylonBane

684157627cb3e
i just added facial animation
and no i tryed it crashed
i need to properly animate it and rename the bones, that will take a while.
This is a forum, not a chat room. If you'd like to be able to edit your posts (Tip: yes, you would), please register.

684157627cc80Mirrorman95

684157627ccd5
I don't mean to necro this topic, but I'm having trouble installing this mod. Does anyone know where to put the textures so that they will be applied to the model, and was any version of this ever rigged?
684157627cdd9
As far as I know none of the versions in this thread completely work. It's not a finished mod, that's why it's not in the mod forum.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
2 Guests are here.
it's a nanite driven world. with monkeys, ninjas and zombies. ~v47
Page: « 1 [2] 3 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
684157627cef4