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These textures are all very good of course. So here are the minor nitpicks: The spilt coke looks way too glossy, more like a piece of gold foil actually. The dried blood is awesome, however the blood on impact - well I haven't seen the effect in game yet - but in the screenshot it looks like you're helping that hybrid with a pink jelly fish on his arm. It doesn't seem to splatter like blood does and it's too bright and glossy. For the new eggs the gloss is actually appropriate, makes them look really slimy and wet. Well done.
Salk: There will be more glossy stuff soon in SS2, just be patient, can't say more.
Thanks! For some reason i can't seem to import the .3ds to the 3DS-Bin converter (after applying my .tga textures to it).Image: http://piclair.com/data/54psg.jpgedit: nvm, i managed to fix it, converted it to a .obj and then back to .3ds, it fixed the import problem.might want to make a new flat plane since it uses a lot of verticies for a 98% flat plane, or we could make it less flat..
Does anyone know the name of the texture (or mesh) of this ugly muzzle flash:Image: http://piclair.com/data/74x6w.jpgbeen looking all over for it, can't find it.
I found it under assflash.pcx in obj/txt16.