6740e11413967

6740e11415067
8 Guests are here.
 

Topic: [Obsolete] SS2 Vurt's Mods
Page: « 1 ... 6 [7] 8 ... 12 »
Read 92618 times  

6740e11415955ZylonBane

6740e114159b9
Regarding lighting glows, it's probably impossible to get a consistently good-looking glow on the overhead omni lights due to their irregular shape and low luminance. However, I think the fluorescent tube lights would take glows really well. They're already pure white-- they look like they should be glowing.

On the other hand, the fake-HDR bloom that DDFix supports does a pretty good job of making them glow already.
6740e11415d08
Yeah i don't know about the lightning, its problematic, i have it on hold for now.

Been doing explosions today: http://www.youtube.com/watch?v=4ZMesxOb8UI

6740e11415efbZylonBane

6740e11415f4d
Indeed. With an explosion animation like that it doesn't even need the expanding rings.
6740e1141604c
I disagree, the rings needs to be a lot bigger (to fit those massive explosions) ;)

6740e1141611dZylonBane

6740e11416168
Well, if you're wanting serious feedback at this point, I'd say the current explosion is wayyyy too big. But I think you know that.

Also, expanding spheres would look more realistic than rings. Heck, with tinking around in the gamesys, most of SS2's effects could be brought near to modern standards. Dark's particle system support is really quite impressive.
6740e114162a5
yeah they're far too big, but it was also the only way to get the seal of approval from Michael Bay :P

i believe the particles could look a lot better if they used textures instead, only some seems to use textures - and when they do it looks stupid, like the fire. The blood and smoke for example uses just a one colored particle, doesnt look that hot... no idea how to make them use textures though.

« Last Edit: 04. October 2011, 15:54:40 by vurt »

6740e11416613RocketMan

6740e11416665
Excellent work.  Lots of potential here.  To really capture the effects of a blast and the subsequent fireball I highly recommend 1) making the rings into a sphere as zb said, 2) making the "blast" sphere animate/expand much faster, have a larger radius and carry almost no opacity (almost invisible) because pressure waves are simply distortions of air and should appear ghostly and 3) speed up the fireball animation a bit and reduce its radius but otherwise it's good.

6740e11416728ZylonBane

6740e1141677b
A slow-dispersing dust cloud after explosions might be a nice touch too. Back in 1999 they were really chintzy with the particles, but today we can spew them all over the place without bogging things down.
6740e11416877
there's already a smoke particle effect, if it could be delayed it would look more realistic.

6740e11416930ZylonBane

6740e11416979
I'm thinking a big choking cloud of dust like in a modern FPS. You'd need to change the smoke particle from a single-colored disc to a nice smoke texture, then make them bigger and a lot more of them, and have them fade out over 2 or 3 seconds.

I'll have to play some Half-Life 2 tonight. Brush up on my boom-ology.
6740e11416a7e
Vurt, I see that you haven't added the space mods because they are too big. Actually they are not too big, the limit is 30 MB, but the same 30 MB limit applies to all attachments in one post counted together. (I know the forum message isn't exactly clear on that.) After recompression on 7zip's ultra setting these two mods only take up 20.5 MB together.
6740e11416b85
Ah ok, good to know. So 7zip is better than RAR, didnt know that.

ZB: Sounds like it would be a nice effect, haven't got any experience with particle effects though. How would i change the particle effect into a texture?


6740e11416c99hemebond

6740e11416ce5
Earth loses its dystopian feel with trees. Reminds me of Deus Ex. Maybe dead trees would look better?

Some great work there vurt.

Kolya! WTF is with that title under my name?!
6740e11416ddc
Hello Hemebond! :)
It's a line you can edit yourself in your Forum Profile (under "Personal Text"). If you didn't put it there, one of the mods must have played a trick on you. Wasn't me.

6740e114170b5ZylonBane

6740e11417106
What's dystopian about Happy Noodle?

Trees above ground are fine. It's down in a subway station that they look out of place.


ZB: Sounds like it would be a nice effect, haven't got any experience with particle effects though. How would i change the particle effect into a texture?
That requires modifying the gamesys to set the particle type to "scaled  bitmap". I haven't actually messed around with particle systems in Dark much beyond modifying existing setups. Implementing the sort of thing I've been describing would require adding new particle spawns.
« Last Edit: 05. October 2011, 12:33:43 by ZylonBane »
6740e11417208
I think i'll start off by remaking the textures for the explosions, then later on i might do something more to it.





6740e11417450voodoo47

6740e114174a0
ran through the earth training today, and noticed that the earth space could use a new texture as well:

Image: http://img405.imageshack.us/img405/7820/earthtraining.jpg

pretty please? :)

6740e1141752bZylonBane

6740e11417583
That IS a new texture.

6740e1141761dvoodoo47

6740e1141767b
oops. sorry.


aanyway, I still would not mind a 2048*2048 png that would match with vurt's hires space..

6740e11417726povuholo

6740e1141779e
Vurt! So nice to see you here! Looking forward to playing SS2 with some of your stuff. :)
6740e114178d3
Hey povuholo :)

voodoo: i'll make a new one if you find me the name of the texture, deal?  ;)

6740e11417a03voodoo47

6740e11417a51
it's statione.pcx-actually, I have made a lame hackjob version myself, using your hires space (skye.tga) as a base and pasting in a random image of earth I googled up:

Image: http://img577.imageshack.us/img577/2849/lamesky.jpg
6740e11417b79
looks decent, could use some blue hue coming off (atmosphere). what are those stars, looks like it uses a particle effect, they're on the window too, looks odd.

edit: statione.pcx?? where did you find that one, i have shtup and most of the original .crf's unpacked into a folder so i can search for textures easily.. it doesnt find a texture called that.
« Last Edit: 06. October 2011, 13:47:59 by vurt »
8 Guests are here.
In the end she allusively threatens to commit suicide ("I might even die")
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740e114186e0