6740e3b7bb34e

6740e3b7bc69b
7 Guests are here.
 

Topic: [Obsolete] SS2 Vurt's Mods Read 92637 times  

6740e3b7bcefc
Xenoneo, they will all be released eventually, i'm basicly just waiting for something else to be completed and then i'll release them, can't go into specifics what that is.

I'm currently back to modding Fallout New Vegas while things, hopefully, progresses.

6740e3b7bcff5Xenoneo

6740e3b7bd050
Alright then.  :rolleyes:
I'll just keep an eye on your youtube channel.
I haven't played New Vegas yet, been saving for all the expansions before I start.
Looks like I'll have some awesome Vert mods in there as well.  :awesome:

6740e3b7bd203Bentraxx

6740e3b7bd24e
@ vurt

look at this...

http://www.youtube.com/watch?v=4gZsAkUXFVE

what i have to do to see your new water texture like you in your demo video?

the water texture frames are too slowly...
6740e3b7bd324
No idea, anyone else had that bug?

6740e3b7bd41fBentraxx

6740e3b7bd471
maybe you can give me a quick install description for your new water textures...maybe I did something wrong!
6740e3b7bd587
It's not possible to install it wrong i believe. didnt it come with a readme? should be just drag/drop to your shock folder if i remember correctly.

6740e3b7bd7c1Bentraxx

6740e3b7bd80b
@ ZylonBane

i know that...

it looks like that i´m alone with my problem!

vurt said it´s a bug...!? ^^
6740e3b7bd918
been a while since i saw SS2, maybe it looks like that on my install too, can't remember now. anyways, it's probably more realistic if its slow than if its too fast, unless there's a storm going on inside the ship, which is doubtful ;)

6740e3b7bd9d6Bentraxx

6740e3b7bda20
okay  :) thanks anyway

vurt,

do you think you will release your new explosion animation soon? it looks amazing!!

also your new egg texture!  :thumbwink:
« Last Edit: 29. October 2011, 18:23:47 by Bentraxx »

6740e3b7bdab5ZylonBane

6740e3b7bdaff
It's not a bug. It's the default animation rate for textures.

6740e3b7bdc0fhazardic

6740e3b7bdc5a
damn.. just notoced this beatiful thread.. and i'm sad
cause i tried get to work hi-res sky and water and i failed
i've read the whole thread and found that i use old ddfix - then i updated it to the last 1.5.11 but now the game just crash when loading screen dissapears and actual game starts - just usual crap about has stopped working
damn.. it seems i must to forgot to see skyboxes..
what makes me sad more is that i don't use mod manager therefore there is not any conflicts yep i use shtup and rebirth but not adaob or smth like that - just nodified shock2.gam for ejecting brass. and it seems this is a tech problem
« Last Edit: 30. October 2011, 13:26:50 by hazardic »
6740e3b7bdda1
Try reinstalling with the latest SS2Tool, it contains the latest DDFix version.

6740e3b7bde4ehazardic

6740e3b7bde98
no luck. still the same. with new ddfix (1.5) i don't even get fast start of the game - i need to make a few clicks for launch it and after all - crash after loading screen
6740e3b7bdf7d
did you reboot after installing the ss2tool?

6740e3b7be005hazardic

6740e3b7be04d
yes i rebooted but it did nothing

6740e3b7be0dchazardic

6740e3b7be14b
maybe i must have specified settings in ini file?

6740e3b7be563ZylonBane

6740e3b7be5ba
been a while since i saw SS2, maybe it looks like that on my install too, can't remember now. anyways, it's probably more realistic if its slow than if its too fast, unless there's a storm going on inside the ship, which is doubtful ;)
The default texture animation rate is really quite awful-- around 5 FPS, if memory serves. Tolerable for computer screens, but completely inadequate for creating the illusion of continuous motion. An ideal water animation, IMHO, would be one with both a higher frame rate (at least 20 FPS I'd guess), and more subtle water motion. But as noted earlier, a higher animation rate isn't possible without a modified gamesys.

I do like the water animation you've created a lot more than the one I made for SHTUP. The SHTUP water was an attempt to reproduce the sine-wave water animation used by the early Quake engines. But Quake used this technique to allow a single texture to represent animated water, while I was achieving the same hackish effect with 20 unique textures, which in retrospect was a poor application of those resources.  :(

6740e3b7be92eRocketMan

6740e3b7be989
Yeah I did something similar for the textures on my worm guns.  It looked "ok" but only because everything else in the game normally looks pretty crude by comparison.

6740e3b7beab7Zanderat

6740e3b7beb07
..and Vurt brings his magic to SS2!  Looks good.

6740e3b7bec1belderago

6740e3b7bec7d
Hi hey vurt first off I love all your work

anyways there's a slight issue with you sky re placer the textures seem to get applied to  the actual interiors in the rooms, which while interesting is  in need of being fixed.

awesome water by the way ;)
6740e3b7beda3
Yeah that happened to me once too, it's not something i can fix, it has to do with ddfix so you'll have to wait for a new version that hopefully fixes that.
6740e3b7bef21
could need some updating on the downloadable files. I think I've found newer versions of your Fauna mod on another thread of yours.
7 Guests are here.
[404] The cosmic object you are looking for has disappeared beyond the event horizon
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740e3b7c2092