6740907e51ef8

6740907e52f1a
12 Guests are here.
 

Topic: [Obsolete] SS2 Vurt's Mods
Page: « 1 ... 9 [10] 11 12 »
Read 92536 times  

6740907e5354bIceman1991

6740907e535ba
Does Vurt's Hi-res Space mod work with SHTUP? I ask because SS2MM says it conflicts with the mentioned mod and SHTUP does nothing to space textures at all so I don't see the problem here.
6740907e537ba
Just activate Vurt's mod after SHTUP. Ask MOTHER about mod compatibility.

6740907e53adfZylonBane

6740907e53b3f
SHTUP does nothing to space textures at all
False.

6740907e53c4bIceman1991

6740907e53c9b
Then it is no wonder Vurt's mod didn't work after I activated it - the space was just completely black. I just thought that default space textures looked mediocre at best so... talk about jumping to conclusions, eh?

EDIT: Why can't I remove this pathetic signature? Is it some sort of punishment or what? I ask here because I am unable to send PMs. Sry for the off-topic.

6740907e53db4voodoo47

6740907e53e06
yes. play nicely, and you will be able to change it. sooner or later.
6740907e53f14
Just saying thanks for these modifications etc.
deeply appreciated. All these years I have been playing SS2
wishing I could see what it all looked like in hi-res, and now I see it all clearly

Thank you

6740907e53fedanonymous

6740907e54052
the water mod is missing the 20th frame, it's supposed to go blin.pcx, blin1.pcx, blin2.pcx . . . blin18.pcx, blin19.pcx.   but it only goes up to 18.  this makes that one unmodded water frame really stick out and it ruins it.   probably not your fault because it seems to work on your end, most likely either SHTUP or ADaoB adds 1 more frame to the sequence.

6740907e5421canonymous

6740907e5426e
yeah SHTUP adds an extra frame, vurt could maybe make a 20 frame version to make this compatible with SHTUP without the need to manually delete files. 
also it turns out the mod manager works by recognizing folders in the mod that have the same name as folders from the game, so anything that isn't a game folder isn't recognized as part of the mod and is ignored, and this is why the space and water mods aren't compatible with the mod manager.  those mods have their textures in a folder structure that isn't in the game, "\Res\ddfix",  this doesn't overwrite anything in the game files, so it's not recognized.   i tried mucking around with the files.dta file that the mod manager makes to try to get them recognized but it didn't work, also tried the move/copy commands in a custom made mod.ini but that didn't work either.  the problem comes from the mods structure, normal mods just have files that overwrite game files with the actual file, but these mods i guess put placeholders that refer to other folders for the actual more hi-res textures, im guessing there must be some resolution limitations on .pcx files or something otherwise you probably wouldn't have needed the file referrals
the only way i could see to make this compatible with the mod manager would be to update the actual mod manager to accommodate mods like this, not sure if it's worth it
6740907e5439f
"res" is not exactly an unknown folder name in dark games. Default resources used to be stored in res (now in Data\res).
I assume the problem arises because the modmanager treats "res" as a protected folder name.
The Brain will be able to explain this better.

6740907e546bbThe Brain

6740907e54715
Actually modmanager doesn't recognize "res" as supported directory name. If it is included in mod, manager skips over it when installing mod in question.
6740907e549b1
again, this is why i refuse to use mod managers ;) and yes it's the reason why it works for me, and not for people using "incompatible" mods + the mod manager.
« Last Edit: 30. December 2011, 07:58:07 by vurt »
6740907e54b37
The download links for the Hi-res Space are all dead. Any chance for a re-up? THanks a lot :).

6740907e54bf1voodoo47

6740907e54c3b
I only have the 2048*2048 version at hand.
6740907e54d0c
I have added both versions to the first post as attachments.

6740907e54f59Join ussss!

6740907e54fa0
I have added both versions to the first post as attachments.
Can someone add a quick guide to help with installation please? thanks.
I assume its the same process as the others but.... 
« Last Edit: 14. February 2012, 03:01:42 by Join ussss! »

6740907e5503fvoodoo47

6740907e5508c
just unpack to your ss2 folder, that should do it.

6740907e552adJoin ussss!

6740907e552fd
False.
Yeah space looks pretty good with SHTUP. I like Vurt's too but SHTUP stays true to the original.

I had a go at using Vurt's better water mod and tested it and the water just was not there, well it was but not visually. must have conflicted with another mod- only SHTUP would have conflicted?

Was using shtup, rebirth & tacticool.
« Last Edit: 02. March 2012, 18:20:56 by Join ussss! »

6740907e55423voodoo47

Re: Vurt's Mods
6740907e5546f
made another earth texture for the station map. the last one is decent, but it has its flaws. this one should be as close to perfection as it gets (used a different earth photo, tweaked the outer glow, and removed imperfections pixel by pixel).

Image: http://img23.imageshack.us/img23/8313/newearth.jpg


btw, I think the Vurt's_Hi-Res_Space_v1.0_1024x1024.7z in the first post is actually the 2048*2048 version.
« Last Edit: 03. April 2012, 12:24:23 by voodoo47 »

6740907e5572funn_atropos

Re: Vurt's Mods
6740907e5577f
Just an idea:
Could you make a earth texture that shows how the world population has increased in 2114?
The cities must be huge at this time. Maybe there are artificial new continents, and desertification, global warming and nuclear (nukular^^) wars have changed the face of the planet.
I guess the view depends from the distance. If the station the player is on is in the orbit it could look like this: http://vimeo.com/32001208
« Last Edit: 03. April 2012, 13:46:30 by unn_atropos »

6740907e5584evoodoo47

Re: Vurt's Mods
6740907e55898
nice idea, but way, way out of my league - and when you try to bite off more than you can chew, the results are usually not too pleasant.

Image: http://img854.imageshack.us/img854/5173/newearthdurr.jpg
Re: Vurt's Mods
6740907e5596f
Haha, nice voodoo47 :D

6740907e55d04RocketMan

Re: Vurt's Mods
6740907e55d5c
If there's anything worth doing (beyond this) it's creating a model of the Earth, texturing it with a hires Earth texture and set it spinning real slow.  That would be far more impressive and fairly easy to do... not to say this work isn't extremely impressive because it is.
« Last Edit: 03. April 2012, 15:09:45 by RocketMan »
Re: Vurt's Mods
6740907e55ebe
That's a pretty cool idea. It should also be possible to make animated little lights too since it's so easy to animate the textures in this game.

Hehe, not really sure i think it's really worth the effort for something you're just passing by briefly once in the game, but might do it some time if no one else is up for it. I'm awaiting further(?) releases of ddfix and whatnot, then i'll probably have some inspiration to start modding this game again.

6740907e55f83Medevila

Re: Vurt's Mods
6740907e55fd4
So from what I've read it seems like these shouldn't be used with SS2MM? Wouldn't SHTUP files take precedence, since they'd be activated by MM?
12 Guests are here.
sympathysympathy
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740907e56fa5