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Topic: SS2 Vurt's Flora Overhaul
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I have an AMD Radeon 6890, the fix corrects everything.

The DMLs conflict with the ones in misdml, right? Or does NewDark take care of that?
« Last Edit: 24. February 2013, 17:03:36 by Marvin »

673f4a2e4b577voodoo47

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no they don't conflict, as misdml is loaded separately, but, for example, if you already have hydro2mis.dml from the Bloome mod in your DataPermMods folder, you will have to either place the fixed flora overhaul into DataTempMods (this will work, as hydro2mis.dml will be loaded from both folders, so all the fixes will be applied properly), or merge the mod dmls as instructed (if you want to have both those mods in one folder). basically, you have to avoid overwriting one dml with another.
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A "yes" would have sufficed.


Kidding, thanks for the info.

673f4a2e4b772voodoo47

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once I'm in the explain-o-tron mode, it's difficult to stop.
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Every job has its drawbacks I guess. ;-)
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voodoo: yeah i've seen the issue with the water lily's, though i'm not sure i think it matters much, not extemely noticeable imo (not like the issues in your shots).

673f4a2e4bbe3voodoo47

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it's the little things that matter the most. and besides, why not fix it when we have the ability to do so?
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it's the little things that matter the most.
let's agree to disagree on that one.

and besides, why not fix it when we have the ability to do so?

Might look into it when i get the time (ss2 is not the only game i'm doing mods for currently), it's not a high priority issue as i see it.

Acknowledged by: voodoo47

673f4a2e4c15cblaydes99

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Thanks vurt for the updates and voodoo for the fix. I also have an ATI card (Radeon 5870) and had exactly the transparency issues you posted in your screens. I'll try the fixes and also report back.

673f4a2e4c2d4voodoo47

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before I forget again - the stems of the green plants are a bit too long, and you can see them protrude from the bottom of that substrate rail. can be (painstakingly) fixed by dml'ing each plant individually, but this is something I would like to avoid - optimally, this should be fixed by adjusting the model slightly.

will provide a proper screenshot when I get back from work.
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Yeah the placement is just too inconsistent for those plants for that to work. Some plants are placed very high up so those plants will instead float up in the air, which looks worse. I tried both i remember.

It's really odd that they've placed each and every plant here individually instead of attaching them to the hydro pots themselves, it must have been tremendously boring and very time consuming. Guess they reached the engines poly count restriction for individual objects and had to do it like that.

I guess i could make some variety without a thick stem.. i had a version which had roots that came out of the pots which looked quite decent, might try that.

673f4a2e4c538voodoo47

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just "cutting away a bit of the bottom part of the stem" would suffice in this case.
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That would be the same thing as just changing the z-axis, some would be floating sligtly, some would be placed perfect. If you look you will see that a lot of the plants are already placed perfect, while some have trunks that goes all the way into the water below.


Edit:

changed the z + axis by 1 and it looks like this, and i dont think its a good improvement ;)

Image: http://piclair.com/data/xeft6.jpg
 
673f4a2e4c7ec
Why shouldn't the trunks reach nto the water?
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well the roots should stick out of the pots and go into the water i guess (it's a hydro grow after all), but no the stem should not stick through the medium itself, and it looks pretty bad since you can see it doesnt have roots, it's just "cut off".

673f4a2e4ca1aSimplex

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I have GeForce and I experienced the transparency issue when a leave is in front of a glass.

http://i.imgur.com/FTONKJz.jpg
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I have GeForce and I experienced the transparency issue when a leave is in front of a glass.

http://i.imgur.com/FTONKJz.jpg
Download voodoo's fix (conflicts with the Bloome mod you installed, manually merge the .dmls with a text editor).

673f4a2e4ce93Simplex

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Yeah, I know, I just wanted to report that it also happens on nVidia video card.

This is how my file looks after manually merging:
Code: [Select]
DML1
// enables the new Bloome model
+ObjProp 1711 "ModelName" = bloome
+ObjProp 1711 "HitPoints" = 100
+ObjProp 1711 "MAX_HP" = 100
ObjProp 1711 "AIRCProp"
{
"Minimum Distance" 10
"Ideal Distance" 20
"Firing Delay" 0
"Cover Desire" Moderate
"Decay Speed" 0.80
"Fire While Moving" Often
}
+ObjProp 1711 "AI_Aggression" = Well Above Average
+ObjProp 1711 "AI_Aptitude" = Well Above Average
+ObjProp 1711 "AI_Defensive" = Well Above Average
+ObjProp 1711 "AI_Dodginess" = Average

// lillies
ObjProp 291 "Position"
{
"Location" -112, -12.5, -16.88
}
+ObjProp 291 "RenderOrder"
{
"Pass" "Post Opaque 2"
}
ObjProp 383 "Position"
{
"Location" -112.4, -18.5, -16.87
}
+ObjProp 383 "RenderOrder"
{
"Pass" "Post Opaque 2"
}
ObjProp 384 "Position"
{
"Location" -132.1, -17.5, -16.88
}
+ObjProp 384 "RenderOrder"
{
"Pass" "Post Opaque 2"
}
ObjProp 1140 "Position"
{
"Location" -139, -20, -16.87
}
+ObjProp 1140 "RenderOrder"
{
"Pass" "Post Opaque 2"
}
ObjProp 1204 "Position"
{
"Location" -145.5, -17.5, -16.88
}
+ObjProp 1204 "RenderOrder"
{
"Pass" "Post Opaque 2"
}
ObjProp 1138 "Position"
{
"Location" -136, -12.5, -16.885
}
+ObjProp 1138 "RenderOrder"
{
"Pass" "Post Opaque 2"
}

673f4a2e4d081Arthandas

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I didn't install this at first because I wasn't sure it's better than SHTUP's flora...

...silly me :)
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Pretty sure ZB retextured most of the flora yes. His are retextures (for the most part, afaik) and therefore it's obviously much closer to the original look than mine which are new models too.. So i wouldnt say mine is better, i just didnt want to do another retexture.

673f4a2e4d3e6ZylonBane

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I didn't personally retexture most of the SHTUP plants, but yes there is some basic floral upgrading. Not nearly as good as what's here.

673f4a2e4d4d2akumaKAERU

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NIIICE!!!!111

@IGNA
Where did you get that wrench model???

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