6742aed0f1afb

6742aed0f2e62
4 Guests are here.
 

Topic: SS2 Shotgun Replacement - Doom3 Shotgun Read 64416 times  

6742aed0f34bc
Tags: °weapon °sound °SS2 °obsolete

I converted the shotgun from the Doom3 demo to System Shock 2. I don't know if this is considered heresy :) The model itself had to be edited; a lot of faces were removed using Blender before Shock would allow the model.

I only converted the viewmodel, I might try to convert the world model as well, depends on your reactions ;) Suggestions are always welcome.

Regards,

-Seb

Edit: updated the mod, now with 'new' sounds.
Edit: updated with the worldmodel, thanks Nameless Voice!!

//Version 2 is SCP compatible, and probably requires NewDark.
« Last Edit: 15. November 2015, 15:43:42 by voodoo47 »
6742aed0f36ff
Thank you, it's a good change for the standard shotgun. The hand looks very cool. The gun is rather plain but believable.
I noticed a little flicker on the top but it's tiny and non obtrusive.
6742aed0f3824
Thanks! I have not noticed the flicker yet, but I'll keep an eye out for it.

If anyone is interested, I have the shotgun sounds as well. If anyone needs the model's files (.3ds / .obj, textures) I'll be glad to be of service.
6742aed0f3a22
I'd add the sound to the mod. The few people who want a D3 shotgun without the sound can still delete it from the archive.
6742aed0f3b8c
Archive & first post updated. Maybe this weekend I'll convert the world model as well, for the sake of completeness :)
6742aed0f3cc8
That would be nice. It's kinda odd getting a different gun than you picked up.

6742aed0f3fbeblaydes99

6742aed0f401b
You've done some really nice work so far - any progress with animations and the like?
6742aed0f416a
I can't do animations; first of all, there is no tool (I think) to import those animations from the D3 shotgun, second, the shotgun model of SS2 is a static mesh (correct me if I'm wrong) which can't have animations.

Then there's the problem with my limited amount of time ;) combined with the fact that I'd like to replace the worldmodel as well, but can't seem to convert it properly (from SS2 to a 3ds file; so I can't make the new model fit correctly). It'll take time I'm afraid.

6742aed100041Nameless Voice

6742aed10009c
Only mêlée weapons have true animations; the guns are basically just static meshes.

Shotgun world model in .3ds format attached.
« Last Edit: 23. June 2009, 20:15:15 by Kolya »
6742aed100297
Do you remember how many times it had been downloaded? Then I will set it back to that (plus the current).
6742aed100378
The previous zip was downloaded 16 times, can't remember the one before that :) Thanks in advance!

6742aed100591ZylonBane

6742aed1005f2
Just a heads-up to anyone trying this mod-- If you haven't merged the Patch folder with the main install, the changed world model won't show up (since the patch updates several weapon world models, and the Patch folder overrides everything). Took me way too much hair-pulling before I figured that one out.

Alternatively, as a quick fix you can create an OBJ folder inside the PATCH folder and put the world models in there.
6742aed100749
I hope there are only few people left who might even run into this problem.
Anyone who follows the SS2 Technical FAQ won't have it, as the SS2 Tool merges the CRFs for them while "Patching Up".
« Last Edit: 21. February 2008, 03:00:32 by Kolya »

6742aed1007dfkishkumen

6742aed10082c
A great mod which really enhances my favorite weapon in SS2. Thanks Seb!
6742aed10095b
The key is to make a model, change like it would a animation.

Basicly if you have 5 animations to pump the front, you would make 5 diffrent models, each at a diffrent stage of the action, and somehow* allow those models to be played in a line after each shot.

Least thats how they did in in duke3d and jdoom before they ported the models over to quake2 "that used true key frames"
(i speak of the add-on's inhancements made to them years after, not the old games themselfs ;))

"shrugs"

6742aed1009fdNameless Voice

6742aed100a4a
SS2 already supports true rotating/translating joint animations for gun parts on firing.
You'll be able to see this in action in the upcoming version of SecMod.

6742aed100cafAssassin

6742aed100d02
SS2 already supports true rotating/translating joint animations for gun parts on firing.
You'll be able to see this in action in the upcoming version of SecMod.
When is it coming out?

6742aed100f95ThiefsieFool

6742aed100fef
Sometime this year, thread hijack over.   :wtfu:

6742aed101203Digital Hitman

6742aed101265
Only mêlée weapons have true animations; the guns are basically just static meshes.

Shotgun world model in .3ds format attached.

what about the Pistol Barrel sliding back?

6742aed10143fAssassin

6742aed101491
Sometime this year, thread hijack over.   :wtfu:
Still waiting....

6742aed1017c1Digital Hitman

6742aed101813
Just a heads-up to anyone trying this mod-- If you haven't merged the Patch folder with the main install, the changed world model won't show up (since the patch updates several weapon world models, and the Patch folder overrides everything). Took me way too much hair-pulling before I figured that one out.

Do you mean the two WinZip files?  :scratch:
« Last Edit: 14. January 2008, 13:26:02 by Kolya »
6742aed101936
No, he means merging the CRF files in the game's install directory with the CRFs in the "patch" folder. (CRF files are actually ZIP-archives.) The SS2Tool can do that for you btw.
« Last Edit: 05. October 2008, 20:57:43 by Kolya »

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
4 Guests are here.
Whattaya mean?! You've seen one crowded, polluted, stinking town
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6742aed102825