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Topic: Sshock2.gam file ... Read 2339 times  

6750afe110551MaususAtlas

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Hi all,

I am very happy to see that the community of System Shock is still alive. I rediscover the SShock2 game last month and I have lot of fun with it :exclaim:

I also found this site with lots of marvelous mods based on very good ideas  :)

And now, of course, I just want to make my mod. I saw that many mods had to modify the sshock2.gam file to change some rules of the game. Then I red lots of thing about modding in this site but I did not find something about sshock2.gam editing. I am sure that I missed some important information ... So, my questions are simple :

 - How to modify sshock2.gam file ?
 - In particular, with which tools ?
 - Can you give me the link where the information is ?

I am sure that it is easy to reply, isn't it ? :scratch:

Sincerely yours, Mausus Atlas.
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A very similar question popped up on the shock general discussion forum over at ttlg so I'll just link you there:)

6750afe11089fMaususAtlas

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Wao, so fast :exclaim:

Oh thanks a lot to you ... :worship:

I go at once  ;)

6750afe1109b1MaususAtlas

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Hmmm, once again, it seems I missed something important ... :scratch:

I installed SShockEd and run it, but I did not found the menus described in the web page of TTLG furom :wtf:

Please help :p
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Hit F5 to see the object hierarchy. There you can edit the objects you wish.

6750afe110b8bMaususAtlas

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Oh, yes, I see now ... :idea:

I just forgot to read the ReadMe.txt file that explain all ... :nuts:

Thanks for all again :thumbwink:

6750afe110cb5MaususAtlas

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All is right. Now, I know how to change almost game parameters. And this SShockToolkit makes the changes very easy : It is a very good one 8)

But there is one thing again I did not see : For example, how to multiply the damage made by the shotgun with RiffleSlugs by 2/3 for all the monsters :scratch:

I am sure you have the solution :lol:

6750afe110de2MaususAtlas

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I think I found the answer. I used :

 - menu "Editor/Object Hierarchy".
 - select "Projectile/Shotgun projectiles".
 - edit "Rifle slugs".
 - edit "Sources : standard impact".
 - modify "intensity" value.

Save the SShock2.gam and play to see the effect ...

I think it exists an easier way to do it. If I will found anything else better, I will add it here :biggrin:

6750afe110f42Nameless Voice

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The Stim sources are the damage intensities for the projectiles, so you're in the right place.
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