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Changes and fixes for v1.27---------------------------General: - fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, after loading savegames - fixed original bug where under some circumstances random objects started playing voices from a recently destroyed AI - fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or during level transitions in SS2 - updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme) - added "hide_maxed_hpbar" config var that will hide the health bar when player has full healthDromEd: - fixed room(/EAX) type not being copied when cloning room brush - added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied sample "dromed.cfg") - added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected as gamesys data will likely differ from what was in the cow) - added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful for rescue or debugging - added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb - added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt") - added CTRL and ALT modifiers when clicking in solid view while the texture palette is open (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked surface and sets it as the current selection in the texture palette) - added positional info to some portalization merge errorsOther: - fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param - fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service - updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible with existing code that uses it) - Notepad++ files for Squirrel updated to reflect latest fixes - added PossessedSimple function to the Property script service - added stun an freeze functions to the AI script service - added Create and CreateArch commands to DMLs - added multiplayer beta (separate executable)