6751031ecb03f

6751031ecc2be
2 Guests are here.
 

Topic: SS2 Vurt's Hi-Res Space Textures
Page: « 1 2 [3]
Read 156677 times  

6751031ecc998Adamski

6751031ecc9fb
Hey I'm having slight trouble with this mod.
When on Chesabeake Bay Station the mod doesnt seem to be woring and I don't know why. I've seen people have a view of the earth but all I get are the original space textures. Its not a huge issue as it works fine once on the the von braun. I'm more just wondering why it's not working

6751031eccaadvoodoo47

6751031eccafa
some mods (SCP, for example) use a different set of space textures on the station map - those will not get updated.
6751031ecce82
I updated the mod, it can be downloaded on my nexus page where i keep all the files:

https://www.nexusmods.com/systemshock2/mods/5?tab=files

comparison old vs new



The new version should look more organic and less like a filter.. completely untested though, but it seemed to line up when i checked in PS. Let me know if something looks off.

6751031eccf28voodoo47

6751031eccf73
what year is it?!

also any chance you could pop the download here? nexus requires registration to download files, urgh.
Acknowledged by: vurt
6751031ecd16a
voodoo47
ok, didn't know it required registration. attached to the first post.
Acknowledged by: voodoo47

6751031ecd399tiphares4

6751031ecd3ed
vurt
judging by that comparison image i like the old version more. it is more abstract, which fits the ss2 feeling & graphics better imo.
i've also modified the old skybox pictures a little bit long time ago with simple paint program, because there where some too bright spots here & there. so it feels more like actually being within interstellar space :)  or in that case: within tau ceti system :l

thank you for all that stuff (plants etc.)
6751031ecd50e
the biggest difference is that the first version has a very obvious filter / fractal look to it (because that's how it's made), this is not evident at all in the new version which looks more realistic.

I do agree that it's ok for SS2 to have a more artificial look to it though, it's not like it uses a lot of photos for textures.

6751031ecd60aCyrusVonNox2001

6751031ecd654
I'm guessing this will be in the next release of SCP?

Also, has Night Dive contacted you about contributing your mods to the Enhanced Edition?
6751031ecd739
I don't think so, but if they like it they can include it.

yes, years ago now, so no idea if that's still the case.

6751031ecd934ZylonBane

6751031ecd987
I'm guessing this will be in the next release of SCP?
Why would you guess that? SCP has never included any high-res replacement graphical assets.

6751031ecda49CyrusVonNox2001

6751031ecda94
Sorry, forgot about that. 400 and SHTUP are separate mods. Is this compatible with beta 6 right now? Just asking in case the skybox textures might have been slightly altered in SCP or the file locations might have been switched around. I'm assuming it is compatible, asking just in case.

6751031ecdb93voodoo47

6751031ecdbe1
half of our job here consists of making sure all the mods mesh together properly, so no, we would have no reason to do such a thing to ourselves.

also this only replaces the vanilla skybox, so that SCP (and some fan mission) earth skybox will remain the same.
« Last Edit: 30. November 2024, 21:16:49 by voodoo47 »

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
2 Guests are here.
time to wake up...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6751031eceaa2