673efe8f92c45

673efe8f93a67
5 Guests are here.
 

Topic: SS2 Vurt's Hi-Res Space Textures Read 155756 times  

673efe8f94488
Tags: °texture °SS2

Here's a new version of my hi-res space textures for SS2. Now in .dds format for use with the new Dark Engine patch.
« Last Edit: 28. February 2016, 19:09:16 by voodoo47 »
Acknowledged by: TheSarcasticCanadian
673efe8f94641
Oh my soo nice Vurt I didnt know you also did stuff for SS2...so happy and hope to see more from you

673efe8f94785voodoo47

673efe8f947ff
are they modified/improved in any way or it's just the new format?
673efe8f94901
They're modified, most of all it has more stars.
Acknowledged by: voodoo47

673efe8f94bbbunn_atropos

673efe8f94c17
Always wondered if this is a reference to THX 1138

673efe8f94d2fZylonBane

673efe8f94d7f
I still wish the nebulas didn't look so obviously fractal.

673efe8f95208RocketMan

673efe8f95260
A little late but here are some screens I took for you.  The software isn't set up properly to take skybox shots... it uses a cylindrical camera system, so I had one bitch of a time figuring out the view angles from altitude and azimuth to 90 degree spherical rots.  The angles are not perfect and the seams are not perfect but give or take about 10%, these are the "actual" real views from Tau Ceti.  This is EXACTLY what you would see if you were there.  There's a bit of a "fish eye" effect going on so although the images are rectangular the distortion from the center of the image outward is spherical, making the seams abruptly change angle at the borders.  I made the view such that the vantage point is in high orbit around Tau Ceti V.  The red dot in "North" is the sun.  I would recommend pasting over both the sun and the planet with better resolution suns and planets from internet images but to keep the proportions the same.  You'd also have to jazz it up in terms of colour and HDR stuff if it's too bland as is.  The modest resolution, I'm afraid, could not be helped but with stars you don't lose much as they're only dots.

Oh and for those wondering, that fuzzy band in the background of 4 of the images is not a nebula.  It's the milky way viewed from our vantage point, inside of it.
« Last Edit: 28. September 2012, 04:32:51 by RocketMan »

673efe8f955a1voodoo47

673efe8f955fc
in case those textures will be used to make a "realistic" tau ceti hires space (would be awesome, btw), the same thing could be done for the earth space on station.mis - uploading and linking the earth image I've used before I lose it (again).

https://docs.google.com/open?id=0B6HbtMBk0pYzM0lpaTZpeXFWZ0k (hires, 16MB 7zipped)

673efe8f957dbvoodoo47

673efe8f95832
is it only me, or do some stars and other objects (in the dds version) look a bit sharper (sort of cardboard cutout look) than they really should be? hmm, might be just the old x1950 not supporting some smoothing feature, will investigate.

//ok, so it definitely looks a bit off on the x1950. will try some more modern card and see whether it goes away.

//nope, looks the same on dx10+ class hw as well.
« Last Edit: 11. January 2013, 17:19:51 by voodoo47 »
673efe8f959b6
i dont speak english, and i dont understand it so much. but i need help, Wich programs do i need to run this space mod?, i just have sstools and  the game System shock 2. how can i install this mod?

673efe8f95a56voodoo47

673efe8f95aa1
run the ss2tool, and patch your game with it. extract the the space textures archive into the DataPermMods folder. done.
673efe8f95b90
It works, thanks a lot, you reply very fast, thank again for help a noob player...
PD: Space looks cool now. Nice work

673efe8f95c36akumaKAERU

673efe8f95c88
Great space Vurt!

What glass texture do I need to use to see them clearly ingame? When I use the mod I can see the space but it's heavily obscured by the glass...
673efe8f95ff3
All windows have a blueish tint. DDS is not some magical file format, you know, just open it with IrfanView (for example).

673efe8f960daakumaKAERU

673efe8f9615a
Sorry Marvin. I probably did not explain myself properly and have not provided a screenshot (which I intend to do now that I know how to take them ingame).

It is possible that I'm using an older computer with an older Intel graphics chip and the game is not rendering as clearly as it should. I was assuming that I had to replace the "glass" texture used in the windows to see more clearly.

673efe8f96203someone

673efe8f96278
what about source material? is it photoshop or is it Real space shots from NASA ?
if its not real, can you do it too plz?
673efe8f9639e
You can't just take someones photos and turn them into textures and then spread it, there's something called "copyright". The textures were made in a program called Spacescape.

However, if i ever go to space i will bring my Canon 500D with me, i promise ;)
673efe8f96757
Yes, there is something like copyright, but NASA specifically disclaims it. They're good people, these spacefarers.

NASA still images; audio files; video; and computer files used in the rendition of 3-dimensional models, such as texture maps and polygon data in any format, generally are not copyrighted. You may use NASA imagery, video, audio, and data files used for the rendition of 3-dimensional models for educational or informational purposes, including photo collections, textbooks, public exhibits, computer graphical simulations and Internet Web pages. This general permission extends to personal Web pages.
673efe8f96910
 :stroke:

Real space textures!

Would be great if they varied also, two or three. Example: first half of the game is a normal anomaly-free space, just stars or whatever, which can also be used for the space station at the beginning of the game along with the earth tex. Later on the Von Braun/Rickenbacker ends up in Vurt's current nebula texture or something different borrowed off of NASA. 

I've requested this before I think, but it would be great.

673efe8f969e3voodoo47

673efe8f96a31
you know what I would like to see at the station map? an authentic, fully dynamic space with blinking stars and everything, plus earth that would fully rotate after 24 ingame hours.

crazy? well, it's not like I have any real plans for the next 50 years or so..

673efe8f96af1ZylonBane

673efe8f96b4e
Stars in space don't blink. That's an artifact of atmospheric distortion.

The rotating Earth we can do though. Just need an animated skybox with 99 frames and a really low frame rate.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
5 Guests are here.
a waste of your time
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673efe8f97850