674f3b3007cf6

674f3b3008d46
3 Guests are here.
 

Topic: SS2 Vurt's Water
Page: « 1 [2] 3 4 »
Read 103553 times  

674f3b3009506blaydes99

Re: Vurt's SS2 Water
674f3b3009572
Awesome! ...and even better, you LIKE my animation setting?!? Tee hee hee...

674f3b3009619Silver83

Re: Vurt's SS2 Water
674f3b300969b
Water 5.1 is looking GREAT!
Re: Vurt's SS2 Water
674f3b3009a06
I've added a file called env_map_for_ss2_water, it can be used for all system shock 2 waters (even the default) and adds a subtle environment map which makes the water reflective.

You can tweak terrain_scale 256 (128 might look good on some waters, basicly it will make it look more detailed but you might see a repeating pattern) in blin.mtl (located in fam/waterhw).


674f3b3009b04blaydes99

Re: Vurt's SS2 Water
674f3b3009b52
Hey vurt, I like your water choices and I'm using them in my install. Any chance you can do a water effect that could best be described by what water looks like in a brightly lit swimming pool?

Kind of like these pics, with sharper angles, bright highlight/contrast at the peaks of the breaks/waves, and nice caustics.

674f3b3009ce4ZylonBane

Re: Vurt's SS2 Water
674f3b3009d4e
"Caustics". I thought someone already did a water mod like that, using this generator.

674f3b3009e2ablaydes99

Re: Vurt's SS2 Water
674f3b3009e77
Well, I don't just want caustics but nice angular ripples that have bright highlights on the edges.

Hmm, I'll try and dig up an animated caustics texture and overlay it with one of the other v1-5 releases, since we can do multiple texture overlays with NewDark now. That might do the trick.

674f3b3009f7bZylonBane

Re: Vurt's SS2 Water
674f3b3009fc7
Whoops, I missed that you already mentioned caustics. Well, given that the surface of clean, clear water is essentially invisible, caustics are pretty much what you're going to see.

Other than experimentation, you should only use the material overlay system if you're wanting to combine animation cycles of different lengths. Otherwise you're degrading the frame rate and consuming VRAM to accomplish something that could be done with a little simple Photoshop work.

But you probably already knew that.  :ninja:
Re: Vurt's SS2 Water
674f3b300a2dd
"Caustics". I thought someone already did a water mod like that, using this generator.

Yeah me ;) That's what i use to do all the water, and the lava too. I just apply filters over it later to achieve more realistic results.

The first water mod i did for SS2 was basicly just pure water caustics without any filter applied, i did a video of it:
http://www.youtube.com/watch?v=Sal3EMIv0NU



Re: Vurt's SS2 Water
674f3b300a446
Added a pool water resource

First:

Image: http://i.imgur.com/zlk49.jpg

Second version (more highlights)

Image: http://piclair.com/data/0c9ji.jpg
« Last Edit: 19. October 2012, 12:48:59 by vurt »

674f3b300a519blaydes99

Re: Vurt's SS2 Water
674f3b300a566
Thanks vurt, I like the caustics and animation of this new water. I'd like to make it less blue (I want it to be only very slightly blue in fact), though I'm not a photoshop/GIMP guy. If you can do it that would be great but I'll give this a shot if you're tired of requests. :)
Acknowledged by: RocketMan

674f3b300a67evoodoo47

Re: Vurt's SS2 Water
674f3b300a6cb
can't say it really fits - a water leak in a house, factory, or spaceship's living quarters would be quite dirty.
Re: Vurt's SS2 Water
674f3b300a811
blaydes: sure, which version did you prefer, the first or the last with more highlights? thank god for batch processing!  XD

voodoo: you probably missed the part where it says resource, this is obviously not meant to be used as a replacement for the SS2 water. It's also not a leak, it's supposed to be water in a pool (see images from Blaydes) :)


674f3b300ac81RocketMan

Re: Vurt's SS2 Water
674f3b300acd9
I'd like to re-iterate Blaydes' comment about the blue.  Water pretty much only looks blue because the sky is blue.  In a space station it should be the same hue as the walls/ceiling but since those change depending on where the water is, blue is fine as long as it's significantly desaturated from the shot above, almost to the point where you don't see it.  As for the "caustics?" or the bright features on the water, those will be more crisp (as in the photo above), the brighter the light source is and there will be more of them the more turbulent the water is.  Just something to take into consideration since the water on a space station is presumably more stagnant than it would be in an outdoor lake or river and the fluorescent lighting may (or may not) be less piercing so the bias may be towards, larger, less overbrighted caustics.  In that sense, the ingame screenies 5 posts up are pretty good.
« Last Edit: 19. October 2012, 19:45:12 by RocketMan »

674f3b300af6cblaydes99

Re: Vurt's SS2 Water
674f3b300afd2
blaydes: sure, which version did you prefer, the first or the last with more highlights? thank god for batch processing!  XD

Thanks vurt! The version with "more highlights" was best IMO.

Voodoo, I'm thinking about a leak, and yeah, water might be dirty at first if there is a leak but within a few hours or days the dirt/dust in the water is going to settle and it will clear up.

674f3b300b28fZylonBane

Re: Vurt's SS2 Water
674f3b300b2f4
Water pretty much only looks blue because the sky is blue.
*cough*
Re: Vurt's SS2 Water
674f3b300b447
Yeah that is not true. Pool water, even inside a house is usually very blue. Google "why is water blue" :) The sky is not the only reason.

Blaydes: ok, i'll replace the first version i did with a new version with less saturation (based on second version of the mod).

I have to start removing files now since i've passed what is allowed :/ But it's no problem, i dont like the first versions i did of the SS2 waters.

674f3b300b58bRocketMan

Re: Vurt's SS2 Water
674f3b300b5d7
It is pretty much true... don't be troublemaker zb ;)  The transmissivity of all materials is a function of wavelength which gives even pure water a slight blue colour (since it has an affinity for absorbing longer wavelengths) but that depends on the thickness of water in the given sample.  If you fill up your tub in a white bathroom you can see a little blue but it's fairly insignificant.  If you had purple or red walls, that would have a larger effect on the water colour than the inherent colour of the water itself.  The colour of pure water starts to become significant when you have bright illumination and deep water, as there is more of a cumulative effect for the observer.  Shallow 1 foot pools on the ground in a modestly / dimmly lit space station are not likely to give you that.
Re: Vurt's SS2 Water
674f3b300b6bc
Yes that's all true. I didnt know how deep he wanted the pool to be, i based it on his images.

674f3b300b75eRocketMan

Re: Vurt's SS2 Water
674f3b300b7aa
Well there's that swimming pool in Rec level (but isn't it cracked?).  That would appear blue if the surrounding environment had neutral colours.

674f3b300b834ZylonBane

Re: Vurt's SS2 Water
674f3b300b87e
IIRC, the new material system allows tinting textures.
Re: Vurt's SS2 Water
674f3b300b971
Tinting textures?

Updated first post with a pic + new, less saturated pool water.

674f3b300ba09ZylonBane

Re: Vurt's SS2 Water
674f3b300ba55
RGB modulation. It might only be available for material passes though. I don't have the documentation handy.
Re: Vurt's SS2 Water
674f3b300bb61
Yes i remember reading about that, i never did understand why i would want to do that though when i can just adjust the colors on the texures the normal way in Photoshop.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
3 Guests are here.
And the whiskers and floaters should now probably be removed before any calculations.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674f3b300c373