67b5134c143cc

67b5134c19dd0
1 Guest is here.
 

Topic: [Obsolete] SS2 Vurt's misc stuff
Page: « 1 [2] 3 ... 5 »
Read 73216 times  

67b5134c1c83cblaydes99

Re: Vurt's misc stuff
67b5134c1c8ba
Yeah, I suppose detail textures will have to suffice for a lot of these, and these could/would simulate depth and detail with additional render passes.

Still, making textures gleam and shine where appropriate goes a long way. The perception of detail is what seems to impress me, not always the detail itself. You can only stop and stare at textures for so long before it's time to play.

67b5134c1cad3ZylonBane

Re: Vurt's misc stuff
67b5134c1cb86
Detail textures, if possible now, are just another way of facing the same problem. You still have to decide on what detail to add that wouldn't fundamentally change the look of the game (if that's your intent).

Making the Von Braun shiny would be nice, but that's shader work, and the material system that NewDark adds doesn't seem to support that.

67b5134c1cd3bblaydes99

Re: Vurt's misc stuff
67b5134c1cd98
YES, I've found out that details textures and a ton of eye candy is indeed possible but I do agree, you're right about the implementation. Problem is, I've been reading through the material-format.txt notes in the /doc/ folder and guess I'm just getting excited with all the possibilities.

"A material can have up to 6 render passes (including render pass macros like "env_map" and "illum_map"). A render pass is an additional layer rendered on top of the basic surface, usually to produce some kind of special effect."

These extra passes support alpha, animations, shading (not shaders), env_maps, illuminations maps... just goodies upon goodies.
« Last Edit: 05. October 2012, 23:42:47 by blaydes99 »

67b5134c1ce81Silver83

Re: Vurt's misc stuff
67b5134c1cedb
Maybe those textures don't need more detail, just another look.right now they have a painted look (well, I guess they were). A subtle reflective layer and a metal touch may be enough.
Acknowledged by: Kolya
Re: Vurt's misc stuff
67b5134c1d40d
How do you make a flat, monocolored expanse of wall more detailed?
By making it more like a flat monocolored wall is in real life, ie shadows, radiosity, reflection and sounds. The drive to spill details over everything in videogames is a diversion anyway, a substitute for the lack of other spatial information. When I look at my door it's just uniformly white and yet it looks more real than most video game doors.
Acknowledged by: blaydes99
Re: Vurt's misc stuff
67b5134c1d819
Dont forget animations :) i'm thinking of animating leaves (Thief 2) using different sets of textures, not sure how it would look or if it would even work.. Crawling spiders, coming in/out of the cracks in the walls maybe? For SS2 you could animate blinking little diods or small computer screens etc.

It's a bit sad the engine doesnt support bump maps, but playing around with artficial light / filters you can make walls look pretty bumpy even without it

Image: http://piclair.com/data/kxici.jpg

67b5134c1d8c3blaydes99

Re: Vurt's misc stuff
67b5134c1d919
Wow, that looks amazing.

67b5134c1d9bbZylonBane

Re: Vurt's misc stuff
67b5134c1da0e
For long animations, the material system uv_mod effects seem worth looking into.
Re: Vurt's misc stuff
67b5134c1dafb
That's quite an improvement...Well done, Vurt.
Re: Vurt's misc stuff
67b5134c1dc8b
The Security Door Mod doesn't work for me. Just at the beginning when entering MedSci to the right there are two security doors, but they look the same as ever when the mod is installed. I activated it after all other mods.
Re: SS2 Vurt's misc stuff
67b5134c1de23
Late reply but it does work, like previously mentioned you need to remove a SHTUP mesh for it to work, i've updated the original post with instructions.

Added a new mod which includes a new turret shell texture + a new .bin for the muzzle flash that adds both smoke and muzzle flash textures with more animations than the original.

Image: http://i.imgur.com/t5rzKyU.jpg

looks crap in still images and the smoke effect isnt really visible in the image.
« Last Edit: 11. February 2013, 10:25:54 by vurt »

67b5134c1ded5Marcelo

Re: SS2 Vurt's misc stuff
67b5134c1df28
Nice addition Vurt!  :thumb:
Re: SS2 Vurt's misc stuff
67b5134c1e036
Why are the doors invisible now? I deleted the file like the first post said and extracted the new security doors into the right spot; but now I can't see or get through doors
Re: SS2 Vurt's misc stuff
67b5134c1e13d
No idea, works for me. My door mod is just a retexture so the texture is the only thing that affects the model.

67b5134c1e1efDrowning witch

Re: SS2 Vurt's misc stuff
67b5134c1e244
any chance we could see muzzle flash work on assault rifle and other weaps that have it?

looks good for the turret :)
Re: SS2 Vurt's misc stuff
67b5134c1e775
any chance we could see muzzle flash work on assault rifle and other weaps that have it?

looks good for the turret :)
The assault rifle's muzzle flash is already fixed by SHTUP. Don't know about pistol and shotgun, though I think they've been fixed, too.
Re: SS2 Vurt's misc stuff
67b5134c1e89a
you can make a copy of flash02.bin and rename it to assflash.bin if you want the same muzzle flash for the assualt rifle.

67b5134c2046dSimplex

Re: SS2 Vurt's misc stuff
67b5134c204d8
assflash.bin - apologies for finding this filename hilarious  :thumb:
Acknowledged by 3 members: RocketMan, rccc, vurt
Re: SS2 Vurt's misc stuff
67b5134c212dd
Added Better Explosions. I still need help with DML's to make the animation smoother (see https://www.systemshock.org/index.php?topic=4544.0 )

67b5134c221e3Alextended

Re: SS2 Vurt's misc stuff
67b5134c22267
Can you make a version that only has the sprites, not the weird 3D explosion shockwaves? After you manage to fix the animation speed. Maybe also a version where the suicide bots only have the electrical field. Looks pretty cool.
Re: SS2 Vurt's misc stuff
67b5134c223f4
It should be possible if i manage to find the explosion meshes.. there's a ton of different explosions in the game (well, like 10-12 or so).
Re: SS2 Vurt's misc stuff
67b5134c2250d
Did you add a second hand to the assault rifle or is that from some mod I forgot about?
Re: SS2 Vurt's misc stuff
67b5134c226bc
No idea which mod that might be, this install is like a year old so i can't remember which mod i've used here except for my own..

67b5134c2278eDrowning witch

Re: SS2 Vurt's misc stuff
67b5134c227e7
thx for the muzzle flash info vurt, and for the explosions mod  :thumb:

1 Guest is here.
We managed to restore artificial gravity for this deck, but neither the local array of sensors nor the interior lighting systems seem to be operative.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b5134c29ee8