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Topic: SS2 Four Hundred (400)
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673fef7e4360cvoodoo47

Re: SS2 Four Hundred
673fef7e43746
...
guy, at least provide the names of the maps! anyway, first three are on rick1, so no problem, will be fixed in SPC. no.4 is envmap on the prism, this is upon the mod author to decide whether he wants it there or not. no.5 is from a stripped map, nothing can be done about that. no idea what is supposed to be wrong on 6 and 7 (the small resolution of the pictures is not helping). 8 and 9 are from a stripped map, again, nothing can be done here.
Re: SS2 Four Hundred
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no.4 is envmap on the prism
after SS2Tool v5.1 to AccFam_13.rar

673fef7e43be1voodoo47

Re: SS2 Four Hundred
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yeah, this is from the 400 mod.
Re: SS2 Four Hundred
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no.4 is envmap on the prism, this is upon the mod author to decide whether he wants it there or not.
The problem is not the envmap: the crate top and the prism surface are wrongly sorted and the crate dissapear where the prism is. I believe you'll get the same problem with any alpha texture. A maphack maybe?
(working on next release: Xerxes & Regen Stations are done)

673fef7e43fa3voodoo47

Re: SS2 Four Hundred
673fef7e43ff7
ah, I see it now. forcing the correct alpha (or whatever) setting on both the concrete obj and the archetype via dml or mtl should help then.

673fef7e442b2blaydes99

Re: SS2 Four Hundred
673fef7e44306
Thanks for another great release, this is a 'must-have'.
Re: SS2 Four Hundred
673fef7e44547
Thanks for another great release, this is a 'must-have'.
Thanks. And you're going to hate me.

Release 14 (tons of stuff -- Xerxes, Regen stations, Recreation...)
I cannot attach the new release to the post because the file got pretty huge. Sorry about that.
Re: SS2 Four Hundred
673fef7e4466b
You could host it on Moddb. May be it's not as convenient as cloud file services, but more reliable in a long run.

673fef7e44701voodoo47

Acknowledged by: ACC

673fef7e449a8ZylonBane

Re: SS2 Four Hundred
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You could host it on Moddb. May be it's not as convenient as cloud file services, but more reliable in a long run.
All file hosting services are "cloud" services. Ugh.
Re: SS2 Four Hundred
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@System
Alright.
But there's nothing I can do about it: texture misalignments, errors in *objects* texturing, z-buffer issues and the like are out of my control.
I just provide graphic files, nothing else.

673fef7e44e1eblaydes99

Re: SS2 Four Hundred
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Got the new release, once again many thanks.

Aside from the sleek new textures, I also noticed that you updated that one horrible texture seen during the training "missions" and it looks much better. Heck, I wouldn't personally mind if you took even more liberty with that one to change it up a bit. :) At any rate, nice work all around on this!

673fef7e450e1ZylonBane

Re: SS2 Four Hundred
673fef7e4513d
Aside from the sleek new textures, I also noticed that you updated that one horrible texture seen during the training "missions" and it looks much better.
"That one horrible texture" doesn't really narrow things down much.
Re: SS2 Four Hundred
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I've noticed you have added this neat glossy effect on windows on Earth level, i guess it's some kind of shader, right? Is it possible to make monitors and other glass objects glossy as well?
Re: SS2 Four Hundred
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Oh nevermind, my bad, they actually are glossy.

673fef7e45612blaydes99

Re: SS2 Four Hundred
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"That one horrible texture" doesn't really narrow things down much.

I'm shocked that you'd say this ZB, just shocked. ;) I'm referring to the infamous bad wall texture used during the training sequences. Earlier in this same thread, I posted a screenshot and special request to update it, so it's kind of hard to miss.

https://www.systemshock.org/index.php?topic=4240.msg53205#msg53205

673fef7e4572bZylonBane

Re: SS2 Four Hundred
673fef7e45785
Oh, you mean the texture with the color banding on it.

You know that's primarily a Rickenbacker texture, right? It's all over the place there.

673fef7e45846blaydes99

Re: SS2 Four Hundred
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Ah yes, thanks for reminding me. I saw a recent pic taken from some portion of the Rickenbacker the other day and felt that it was that same texture. Since ACC fixed the banding for this texture in a recent release, that should help the Rickenbacker look a bit better.
« Last Edit: 05. June 2013, 18:32:22 by blaydes99 »
Re: SS2 Four Hundred
673fef7e45b36
Your screenshots are fab. System, what are your radial blur and lightmap settings? I haven't had the chance yet to toy around much with them, but I'd like my game to look just like that!  :D

673fef7e45bd0ZylonBane

Re: SS2 Four Hundred
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Are you insane? They look awful. Like the player is having an acid trip.
Re: SS2 Four Hundred
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Your screenshots are fab. System, what are your radial blur and lightmap settings? I haven't had the chance yet to toy around much with them, but I'd like my game to look just like that!  :D
Code: [Select]
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