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Topic: SS2 Four Hundred (400)
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Re: SS2 Four Hundred
673ffc26e91cf
Also, the crappy material system is at it again: the "purple-band" walls in Command SHOWS THROUGH, it's quite visible when you walk by the surgery bed, near the water fountain... Just to let you know I'm aware of it.

673ffc26e938eZylonBane

Re: SS2 Four Hundred
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Eh? Screenshot please.
Re: SS2 Four Hundred
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Image: http://gaarabis.free.fr/TEMP/SS2AlphaMtlBug.jpg
This. I know, don't worry...
EDIT: Okay, It's entirely my fault. I had two kinds of annoying bugs lately (using PNG for alpha instead of TGA sometimes cause problems for me and copying the content of an included file instead of including the file also produces different results). It was neither of these this time.
« Last Edit: 09. June 2014, 13:31:17 by ACC »

673ffc26e9634System Shocked

Re: SS2 Four Hundred
673ffc26e9682
Looking great ACC. Thanks for the rapidity of your new recent v16 and v17 releases !

Keep em' comin'.
Acknowledged by: ACC

673ffc26e972cPrimitive Primate

Re: SS2 Four Hundred
673ffc26e9778
What's "removed content" and how do I install it? Unzipping it in the accfam folder?
Re: SS2 Four Hundred
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What's "removed content" and how do I install it? Unzipping it in the accfam folder?
You install it just like AccFam_17: just unzip it in DataPermanentMods. It contains the screens and the air bubble particle (the ones in Xerxes cooling tubes) -- these things should be handled by SHTUP when it's out, that's why it's no longer included in 400...

673ffc26e9b24Primitive Primate

Re: SS2 Four Hundred
673ffc26e9b87
Okay. But I'm using Blue's mod manager. Should Accfam be over the removed content folder in the priority then?
Re: SS2 Four Hundred
673ffc26e9cc2
The files were removed from the other package, so there's no conflict at all; the order/priority shouldn't matter.

673ffc26e9d67Primitive Primate

Re: SS2 Four Hundred
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Gotcha. Thanks ACC

673ffc26e9f8fvoodoo47

Re: SS2 Four Hundred
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turns out there is a typo in AccFam_17\Fam\_ACC\MW0039.inc (WM0039 instead of MW0039, causing strange things to happen with MW0039 texture right behind the guy on station), to fix, delete the contents of the file, and copy paste the following code;

Code: [Select]
// Part of the following texture sets:
// MsgTest MW0039
// Eng_2 MW0039
// Ert_3 SOLUS
terrain_scale 128
render_material_only 1
render_pass
{
texture FAM\_ACC\MW0039
shaded 1
}

actually, let me attach the fixed file as well - to fix, extract it into AccFam_17\Fam\_ACC\, overwriting the original.
« Last Edit: 22. June 2014, 10:42:00 by voodoo47 »
Acknowledged by: ACC

673ffc26ea0dfPrimitive Primate

Re: SS2 Four Hundred
673ffc26ea137
Hey ACC, did you remove the updated textures for tthe radiation pipes?
Re: SS2 Four Hundred
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...
I don't know what you're talking about, screenshot please?

673ffc26ea329Primitive Primate

Re: SS2 Four Hundred
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No. I don't have the game installed currently.
But there were new visuals for the rad pipes in Engineering. They are now gone and the old and ugly ones are back with three frame animations.
Re: SS2 Four Hundred
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You mean the green goo above your head in the Fluidic Tunnels?  You're right: I just checked and I must have messed up something when I renamed the files, I'm going to fix that. Thanks!
EDIT: Rename "Liquid_Nuke.inc" to "GOO.INC", that should fix it.
EDIT: Yeah, except you don't have SS2 installed -- but assuming it is, that should fix it.  :D

673ffc26ea584Primitive Primate

Re: SS2 Four Hundred
673ffc26ea5db
You're welcome. :)
Re: SS2 Four Hundred
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I forgot to upload the file... all me. Go figure.
And here's a replacement for RCK023, because why not.

673ffc26ea856System Shocked

Re: SS2 Four Hundred
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New release much appreciated.

Does the RCK023.png (looks great - brighter is good  :) ) need to be added into v18, or are you just showing off your meticulous handiwork?

Also noticed v18 does not have a "Bitmap" folder, as all the previous versions have had. Is this folder no longer needed?

And the "readme" file included in v18 doesn't give any details about what's new  -  so go ahead and  blow your horn !
« Last Edit: 08. September 2014, 09:22:36 by System Shocked »
Re: SS2 Four Hundred
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I think RCK023 was introduce in r16? Anyay, you can replace the texture provided in the archive with this one if you want; I toyed a bit around with the idea of changing some of them, but on the other hand I want to stick to the original content so...

The Bitmap folder has been missing for two updates too: you can still have it through the second archive ("removed content"), it contains the bubble sprite, used for particles.

(Unless I uploaded the wrong stuff again, changes are listed after line 31 in the readme)

673ffc26eab88System Shocked

Re: SS2 Four Hundred
673ffc26eabd7
@ ACC

1. OK, I've added the new "RCK023.png" located in the "Fam\_AC" folder. But, in the "Fam\Ricken_2" folder, there's a "rck023.pcx" that looks like the old type. Does a problem arise if the two RCK023 images do not look the same?

2. Sorry, hadn't noticed that the "bitmap" folder had been removed a while ago.

3. For the readme file, I was thrown off by the heading "FOUR HUNDRED RELEASE 18 (in progress)" and took "WHAT'S NEW SINCE RELEASE 17" as "WHAT'S NEW IN RELEASE 17".

Am excited about your comment in the "WHAT'S NEXT:" paragraph, ".....  Beside that, things are coming. Yeah, definitely. And stuff too! Don't forget stuff."  -  throw all the stuff at us that you can muster, we can handle it.

Re: SS2 Four Hundred
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If the same image exists with different file extensions New Dark usually handles it sensibly.

673ffc26eb007System Shocked

Re: SS2 Four Hundred
673ffc26eb061
If the same image exists with different file extensions New Dark usually handles it sensibly.

Although the file names are the same, with different extensions, the images are different.

The first image is the new RCK023.png . The second image is rck023.pcx. Ignore the .jpg extension - I had to convert it so that it's viewable in the forum.

« Last Edit: 09. September 2014, 12:22:28 by System Shocked »
Acknowledged by: ZylonBane
Re: SS2 Four Hundred
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The image override priority is DDS, PNG, TGA, BMP, PCX, GIF and finally CEL. The PNG file will load first, don't worry.

673ffc26eb3afSystem Shocked

Re: SS2 Four Hundred
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The image override priority is DDS, PNG, TGA, BMP, PCX, GIF and finally CEL. The PNG file will load first, don't worry.

Thanks. Sorry for being a pain in the ass.

673ffc26eb4aaZylonBane

Re: SS2 Four Hundred
673ffc26eb4f9
Different colors, different text placement, arrows removed? Thumbs down on this one.



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