673f4c3e09619

673f4c3e0a632
3 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 ... 18 [19] 20 »
Read 544887 times  

673f4c3e0ade9ZylonBane

Acknowledged by 2 members: hemebond, edx

673f4c3e0b028GuyFawkesGaming

673f4c3e0b092
I found that the snow texture in the ops deck storage is still using the outdated texture. For comparison, the snow on the Hydro deck. Speaking of which, those metal pipes in the Hydro deck pic cause the wrench swing sound to cutoff when struck; not for the scope of this mod but still worth noting.
[ops1.png expired]
[ops2.png expired]
[hydro1.png expired]
[hydro2.png expired]
[hydro3.png expired]

673f4c3e0b25fGuyFawkesGaming

673f4c3e0b2aa
SCP beta 4, the op mentions a beta 5 though.

673f4c3e0b357ZylonBane

673f4c3e0b3a7
The "outdated" texture is actually pure white, so I'm guessing this is a texture scale issue between the stripped and unstripped version of that map. I'll check this evening.

673f4c3e0b439Lightwave

673f4c3e0b484
SCP beta 5? What year is now? Am I missing something?

673f4c3e0b50dvoodoo47

673f4c3e0b558
yeah, the SCP DNF release - "when it's done".

673f4c3e0b5f1ZylonBane

673f4c3e0b63b
I'm about to do a minor update to 400. If anyone thinks there are any textures that could use improvement, now's the time to speak up.

673f4c3e0b7beDeu sex

673f4c3e0b80c
I'm redoing a playthrough with the randomizer, could you wait on purpose for some time so we can collect our thoughts? I can't think of a texture that would need any sort of improvement out of my mind like that, except maybe the turrets texture and the psi wall animated texture, but I recall seeing you working on those already :)
« Last Edit: 04. August 2023, 00:02:49 by Deu sex »

673f4c3e0b931Deu sex

673f4c3e0b97e
I found 2 instances of textures that could be updated:




There's also the environmental regulator machine, didn't take a screenshot of that one though.
« Last Edit: 04. August 2023, 00:29:39 by Deu sex »

673f4c3e0bc03sarge945

673f4c3e0bc58
I'm no expert, but AFAIK signs are more SHTUP's domain.

673f4c3e0bf4fZylonBane

673f4c3e0bfa3
I found 2 instances of textures that could be updated:
Why do you have texture filtering disabled. Just why.

673f4c3e0c06fsarge945

673f4c3e0c0be
I can't speak for Deu Sex, but I would wager it's probably because Four-Hundred and SHTUP with texture filtering disabled looks quite sharp and nice with the old-school software look, rather than being a blurry mess?


[unfiltered.png expired]
Acknowledged by: Deu sex
673f4c3e0c6d5
ZylonBane
I don't see the point of doing it with SHTUP/400 on but with vanilla graphics it looks really cool, well, it makes them look better than how they do with texture filtering on. Blurry mess transforms into nice crispy almost-pixel-art

673f4c3e0cb11ZylonBane

673f4c3e0cb71
Are radioactive barrels a 400 thing?
F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures
Literally the second sentence of the first post. Barrels are not terrain. Barrels are objects.

673f4c3e0cd3bZylonBane

673f4c3e0cd8f
unfiltered.png
Why are you still running the old version of 400? It was updated two years ago.

673f4c3e0d002Deu sex

673f4c3e0d058
sarge945
Exactly this :) unflitered textures with supersampling is my preferred look for those kind of games, even though I must admit the 400 mod makes a good case for re-enabling the filtering.
If you like unflitered textures as well, I highly recommend doing Vulkan supersampling. Use the d3d9.dll from the 32 bit folder of the DXVK project (currently version 2.2) and place it next to the game's exe, and then create a file near the exe too named dxvk.conf, and add inside:

d3d9.forceSampleRateShading = True

It will transform the "multisampletype" variable of the cam_ext.cfg file into super sampling anti aliasing for the entire image, not just for transparency, if you set multisampletype 4 for example it will do SSAAx4 instead (sort of), of course it is heavy on the GPU but that goes without saying.

There are also many other benefits to running the game under Vulkan, like making it much easier to capture the game with VRR displays.
« Last Edit: 04. August 2023, 14:48:14 by Deu sex »

673f4c3e0d233sarge945

673f4c3e0d295
Why are you still running the old version of 400? It was updated two years ago.

Old screenshot. It was just the first one I found in my screenshots folder that was a good enough "neutral" screenshot of Four Hundred, SHTUP and unfiltered textures.
673f4c3e0d468
I'm surprised to see that I don't seem to have this mod in my SS2 set up. My recent setup is here:



I've since added a few mods that were recommended in that thread, but not the 'Four Hundred (400)' mod. Where should I place this mode, please?

673f4c3e0d50csarge945

673f4c3e0d55a
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version
Acknowledged by: Deu sex
673f4c3e0d7a6
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version

Will do, thanks mate. I should place the new version in the same list position as before, I take it?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
3 Guests are here.
Your environment is clear. You may proceed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f4c3e0e6e1